From cb73c70180f57f3fb99fae3aaefbacf0a61cea3f Mon Sep 17 00:00:00 2001 From: Gemini Lasswell Date: Mon, 16 Oct 2017 08:30:51 -0700 Subject: [PATCH] Make Snake, Tetris and Pong adjust to display DPI Replace gamegrid's constant 16x16 glyph with a generated one based on display dimensions (bug#24658). * lisp/play/gamegrid.el (gamegrid-glyph-height-mm): New variable. (gamegrid-glyph-height): Deleted. (gamegrid-xpm, gamegrid-xbm): Constants replaced with functions. (gamegrid-colorize-glyph): Use new functions instead of constants. (gamegrid-calculate-glyph-size, gamegrid-insert-xbm-bits): New functions. --- etc/NEWS | 7 ++ lisp/play/gamegrid.el | 178 +++++++++++++++++++++++++++++++++--------- 2 files changed, 150 insertions(+), 35 deletions(-) diff --git a/etc/NEWS b/etc/NEWS index 5c6c0b7f2a0..ec52460f776 100644 --- a/etc/NEWS +++ b/etc/NEWS @@ -82,6 +82,13 @@ globally or for individual definitions. the XTerm window title. This feature is experimental and is disabled by default. +** Gamegrid + +--- +*** Gamegrid now determines its default glyph size based on display +dimensions, instead of always using 16 pixels. As a result, Tetris, +Snake and Pong are more playable on HiDPI displays. + * New Modes and Packages in Emacs 27.1 diff --git a/lisp/play/gamegrid.el b/lisp/play/gamegrid.el index 6214e07506d..641ef7f2462 100644 --- a/lisp/play/gamegrid.el +++ b/lisp/play/gamegrid.el @@ -86,49 +86,157 @@ directory will be used.") (defvar gamegrid-mono-x-face nil) (defvar gamegrid-mono-tty-face nil) -;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -(defconst gamegrid-glyph-height 16) - -(defconst gamegrid-xpm "\ +(defvar gamegrid-glyph-height-mm 7.0 + "Desired glyph height in mm.") + +;; ;;;;;;;;;;;;; glyph generation ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +(defun gamegrid-calculate-glyph-size () + "Calculate appropriate glyph size in pixels based on display resolution. +Return a multiple of 8 no less than 16." + (if (and (display-pixel-height) (display-mm-height)) + (let* ((y-pitch (/ (display-pixel-height) (float (display-mm-height)))) + (pixels (* y-pitch gamegrid-glyph-height-mm)) + (rounded (* (floor (/ (+ pixels 4) 8)) 8))) + (max 16 rounded)) + 16)) + +;; Example of glyph in XPM format: +;; +;; /* XPM */ +;; static char *noname[] = { +;; /* width height ncolors chars_per_pixel */ +;; \"16 16 3 1\", +;; /* colors */ +;; \"+ s col1\", +;; \". s col2\", +;; \"- s col3\", +;; /* pixels */ +;; \"---------------+\", +;; \"--------------++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"--............++\", +;; \"-+++++++++++++++\", +;; \"++++++++++++++++\" +;; }; + +(defun gamegrid-xpm () + "Generate the XPM format image used for each square." + (let* ((glyph-pixel-count (gamegrid-calculate-glyph-size)) + (border-pixel-count (/ glyph-pixel-count 8)) + (center-pixel-count (- glyph-pixel-count (* border-pixel-count 2)))) + (with-temp-buffer + (insert (format "\ /* XPM */ static char *noname[] = { /* width height ncolors chars_per_pixel */ -\"16 16 3 1\", +\"%s %s 3 1\", /* colors */ \"+ s col1\", \". s col2\", \"- s col3\", /* pixels */ -\"---------------+\", -\"--------------++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"--............++\", -\"-+++++++++++++++\", -\"++++++++++++++++\" -}; -" - "XPM format image used for each square") - -(defvar gamegrid-xbm "\ +" glyph-pixel-count glyph-pixel-count)) + + (dotimes (row border-pixel-count) + (let ((edge-pixel-count (+ row 1))) + (insert "\"") + (dotimes (_ (- glyph-pixel-count edge-pixel-count)) (insert "-")) + (dotimes (_ edge-pixel-count) (insert "+")) + (insert "\",\n"))) + + (let ((middle (format "\"%s%s%s\",\n" + (make-string border-pixel-count ?-) + (make-string center-pixel-count ?.) + (make-string border-pixel-count ?+)))) + (dotimes (_ center-pixel-count) (insert middle))) + + (dotimes (row border-pixel-count) + (let ((edge-pixel-count (- border-pixel-count row 1))) + (insert "\"") + (dotimes (_ edge-pixel-count) (insert "-")) + (dotimes (_ (- glyph-pixel-count edge-pixel-count)) (insert "+")) + (insert "\"") + (if (/= row (1- border-pixel-count)) + (insert ",\n") + (insert "\n};\n")))) + (buffer-string)))) + +;; Example of glyph in XBM format: +;; +;; /* gamegrid XBM */ +;; #define gamegrid_width 16 +;; #define gamegrid_height 16 +;; static unsigned char gamegrid_bits[] = { +;; 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, +;; 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, +;; 0x57, 0x15, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00 }; + +(defun gamegrid-xbm () + "Generate XBM format image used for each square." + (let* ((glyph-pixel-count (gamegrid-calculate-glyph-size)) + (border-pixel-count (1- (/ glyph-pixel-count 4))) + (center-pixel-count (- glyph-pixel-count (* 2 border-pixel-count)))) + (with-temp-buffer + (insert (format "\ /* gamegrid XBM */ -#define gamegrid_width 16 -#define gamegrid_height 16 +#define gamegrid_width %s +#define gamegrid_height %s static unsigned char gamegrid_bits[] = { - 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, - 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, - 0x57, 0x15, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00 };" - "XBM format image used for each square.") +" glyph-pixel-count glyph-pixel-count)) + (dotimes (row border-pixel-count) + (gamegrid-insert-xbm-bits + (concat (make-string (- glyph-pixel-count row) ?1) + (make-string row ?0))) + (insert ", \n")) + + (let* ((left-border (make-string border-pixel-count ?1)) + (right-border (make-string border-pixel-count ?0)) + (even-line (apply 'concat + (append (list left-border) + (make-list (/ center-pixel-count 2) "10") + (list right-border)))) + (odd-line (apply 'concat + (append (list left-border) + (make-list (/ center-pixel-count 2) "01") + (list right-border))))) + (dotimes (row center-pixel-count) + (gamegrid-insert-xbm-bits (if (eq (logand row 1) 1) odd-line even-line)) + (insert ", \n"))) + + (dotimes (row border-pixel-count) + (let ((edge-pixel-count (- border-pixel-count row))) + (gamegrid-insert-xbm-bits + (concat (make-string edge-pixel-count ?1) + (make-string (- glyph-pixel-count edge-pixel-count) ?0)))) + (if (/= row (1- border-pixel-count)) + (insert ", \n") + (insert " };\n"))) + (buffer-string)))) + +(defun gamegrid-insert-xbm-bits (str) + "Convert binary to hex and insert in current buffer. +STR should be a string composed of 1s and 0s and be a multiple of +8 in length. Divide it into 8 bit bytes, reverse the order of +each, convert them to hex and insert them in comma separated C +format." + (let ((byte-count (/ (length str) 8))) + (dotimes (i byte-count) + (let* ((byte (reverse (substring str (* i 8) (+ (* i 8) 8)))) + (value (string-to-number byte 2))) + (insert (format "0x%02x" value)) + (unless (= i (1- byte-count)) + (insert ", ")))))) ;; ;;;;;;;;;;;;;;;; miscellaneous functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; @@ -228,13 +336,13 @@ static unsigned char gamegrid_bits[] = { gamegrid-mono-tty-face)))) (defun gamegrid-colorize-glyph (color) - (find-image `((:type xpm :data ,gamegrid-xpm + (find-image `((:type xpm :data ,(gamegrid-xpm) :ascent center :color-symbols (("col1" . ,(gamegrid-color color 0.6)) ("col2" . ,(gamegrid-color color 0.8)) ("col3" . ,(gamegrid-color color 1.0)))) - (:type xbm :data ,gamegrid-xbm + (:type xbm :data ,(gamegrid-xbm) :ascent center :foreground ,(gamegrid-color color 1.0) :background ,(gamegrid-color color 0.5))))) -- 2.39.2