From 4e27a260e5886ee9f51877c4e66306e411c195e1 Mon Sep 17 00:00:00 2001 From: Lars Ingebrigtsen Date: Fri, 29 Jan 2021 08:16:04 +0100 Subject: [PATCH] Describe pointer shapes in the manual * doc/lispref/frames.texi (Pointer Shape): Describe what the typical pointer shapes are (and add `nhdrag') (bug#39246). --- doc/lispref/frames.texi | 29 +++++++++++++++++++++++++---- 1 file changed, 25 insertions(+), 4 deletions(-) diff --git a/doc/lispref/frames.texi b/doc/lispref/frames.texi index 19c80fad53d..9b4716b93d5 100644 --- a/doc/lispref/frames.texi +++ b/doc/lispref/frames.texi @@ -3761,10 +3761,31 @@ for instance using the window manager, then this produces a quit and You can specify the mouse pointer style for particular text or images using the @code{pointer} text property, and for images with the @code{:pointer} and @code{:map} image properties. The values you can -use in these properties are @code{text} (or @code{nil}), @code{arrow}, -@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and -@code{hourglass}. @code{text} stands for the usual mouse pointer -style used over text. +use in these properties are in the table below. The actual shapes +may vary between systems; the descriptions are examples. + +@table @code +@item text +@itemx nil +The usual mouse pointer style used over text (an ``I''-like shape). + +@item arrow +@itemx vdrag +@itemx modeline +An arrow that points north-west. + +@item hand +A hand that points upwards. + +@item hdrag +A right-left arrow. + +@item nhdrag +An up-down arrow. + +@item hourglass +A rotating ring. +@end table Over void parts of the window (parts that do not correspond to any of the buffer contents), the mouse pointer usually uses the -- 2.39.2