From: Paul Eggert Date: Sat, 29 Jun 2019 23:46:16 +0000 (-0700) Subject: Pacify gcc and other image rotation tweaks X-Git-Tag: emacs-27.0.90~2150 X-Git-Url: http://git.eshelyaron.com/gitweb/?a=commitdiff_plain;h=f5b2fd5e46505d68850fb8532357d4218f067c48;p=emacs.git Pacify gcc and other image rotation tweaks * src/image.c: No need to include as lisp.h does that. (matrix3x3_copy): Remove; no longer needed. (divide_double): New function, to avoid undefined behavior when dividing by zero on non-IEEE hosts. (image_set_transform): Simplify transformation computation by avoiding the need to copy a matrix. Pacify gcc 9 -Wdouble-promotion and -Wmaybe-uninitialized. Avoid unnecessary assignment of width and height. Improve error reporting for unsupported native image rotation. --- diff --git a/src/image.c b/src/image.c index 02dd95caeda..5b02c6a9534 100644 --- a/src/image.c +++ b/src/image.c @@ -57,10 +57,6 @@ along with GNU Emacs. If not, see . */ #include #endif /* HAVE_SYS_TYPES_H */ -#ifdef HAVE_NATIVE_TRANSFORMS -#include /* for FLT_MIN */ -#endif - #ifdef HAVE_WINDOW_SYSTEM #include TERM_HEADER #endif /* HAVE_WINDOW_SYSTEM */ @@ -2053,12 +2049,6 @@ compute_image_size (size_t width, size_t height, typedef double matrix3x3[3][3]; -static void -matrix3x3_copy (matrix3x3 a, matrix3x3 b) -{ - memcpy (b, a, sizeof (matrix3x3)); -} - static void matrix3x3_mult (matrix3x3 a, matrix3x3 b, matrix3x3 result) { @@ -2089,6 +2079,16 @@ compute_image_rotation (struct image *img, double *rotation) *rotation = XFIXNUM (reduced_angle); } +static double +divide_double (double a, double b) +{ +#if !IEEE_FLOATING_POINT + if (b == 0) + return DBL_MAX; +#endif + return a / b; +} + static void image_set_transform (struct frame *f, struct image *img) { @@ -2103,8 +2103,6 @@ image_set_transform (struct frame *f, struct image *img) return; # endif - matrix3x3 matrix = { [0][0] = 1, [1][1] = 1, [2][2] = 1 }; - /* Determine size. */ int width, height; compute_image_size (img->width, img->height, img->spec, &width, &height); @@ -2115,99 +2113,106 @@ image_set_transform (struct frame *f, struct image *img) /* Perform scale transformation. */ - double xscale = (double) width / img->width; - double yscale = (double) height / img->height; - + matrix3x3 matrix + = { # if defined USE_CAIRO || defined HAVE_XRENDER - /* Avoid division by zero. */ - xscale = max (xscale, FLT_MIN); - matrix3x3 tmp, rm = - { [0][0] = 1.0 / xscale, [1][1] = 1.0 / yscale, [2][2] = 1 }; - matrix3x3_mult (rm, matrix, tmp); + [0][0] = divide_double (img->width, width), + [1][1] = divide_double (img->height, height), # elif defined HAVE_NTGUI || defined HAVE_NS - matrix3x3 tmp, rm = { [0][0] = xscale, [1][1] = yscale, [2][2] = 1 }; - matrix3x3_mult (matrix, rm, tmp); + [0][0] = divide_double (width, img->width), + [1][1] = divide_double (height, img->height), +# else + [0][0] = 1, [1][1] = 1, # endif + [2][2] = 1 }; img->width = width; img->height = height; /* Perform rotation transformation. */ - int cos_r, sin_r; + int rotate_flag = -1; if (rotation == 0) - matrix3x3_copy (tmp, matrix); - else if (rotation == 90 || rotation == 180 || rotation == 270) + rotate_flag = 0; + else { +# if (defined USE_CAIRO || defined HAVE_XRENDER \ + || defined HAVE_NTGUI || defined HAVE_NS) + int cos_r, sin_r; if (rotation == 90) { width = img->height; height = img->width; - cos_r = 0; sin_r = 1; + rotate_flag = 1; } else if (rotation == 180) { - width = img->width; - height = img->height; - cos_r = -1; sin_r = 0; + rotate_flag = 1; } else if (rotation == 270) { width = img->height; height = img->width; - cos_r = 0; sin_r = -1; + rotate_flag = 1; + } + + if (0 < rotate_flag) + { +# if defined USE_CAIRO || defined HAVE_XRENDER + /* 1. Translate so (0, 0) is in the center of the image. */ + matrix3x3 t + = { [0][0] = 1, + [1][1] = 1, + [2][0] = img->width*.5, [2][1] = img->height*.5, [2][2] = 1 }; + matrix3x3 u; + matrix3x3_mult (t, matrix, u); + + /* 2. Rotate. */ + matrix3x3 rot = { [0][0] = cos_r, [0][1] = -sin_r, + [1][0] = sin_r, [1][1] = cos_r, + [2][2] = 1 }; + matrix3x3 v; + matrix3x3_mult (rot, u, v); + + /* 3. Translate back. */ + t[2][0] = width * -.5; + t[2][1] = height * -.5; + matrix3x3_mult (t, v, matrix); +# else + /* 1. Translate so (0, 0) is in the center of the image. */ + matrix3x3 t + = { [0][0] = 1, + [1][1] = 1, + [2][0] = img->width*-.5, [2][1] = img->height*-.5, [2][2] = 1 }; + matrix3x3 u; + matrix3x3_mult (matrix, t, u); + + /* 2. Rotate. */ + matrix3x3 rot = { [0][0] = cos_r, [0][1] = sin_r, + [1][0] = -sin_r, [1][1] = cos_r, + [2][2] = 1 }; + matrix3x3 v; + matrix3x3_mult (u, rot, v); + + /* 3. Translate back. */ + t[2][0] = width * .5; + t[2][1] = height * .5; + matrix3x3_mult (v, t, matrix); +# endif + img->width = width; + img->height = height; } -# if defined USE_CAIRO || defined HAVE_XRENDER - /* 1. Translate so (0, 0) is in the center of the image. */ - matrix3x3 t - = { [0][0] = 1, - [1][1] = 1, - [2][0] = img->width * .5, [2][1] = img->height * .5, [2][2] = 1 }; - matrix3x3 tmp2; - matrix3x3_mult (t, tmp, tmp2); - - /* 2. Rotate. */ - matrix3x3 rot = { [0][0] = cos_r, [0][1] = -sin_r, - [1][0] = sin_r, [1][1] = cos_r, - [2][2] = 1 }; - matrix3x3 tmp3; - matrix3x3_mult (rot, tmp2, tmp3); - - /* 3. Translate back. */ - t[2][0] = width * -.5; - t[2][1] = height * -.5; - matrix3x3_mult (t, tmp3, matrix); -# elif defined HAVE_NTGUI || defined HAVE_NS - /* 1. Translate so (0, 0) is in the center of the image. */ - matrix3x3 t - = { [0][0] = 1, - [1][1] = 1, - [2][0] = -img->width * .5, [2][1] = -img->height * .5, [2][2] = 1 }; - matrix3x3 tmp2; - matrix3x3_mult (tmp, t, tmp2); - - /* 2. Rotate. */ - matrix3x3 rot = { [0][0] = cos_r, [0][1] = sin_r, - [1][0] = -sin_r, [1][1] = cos_r, - [2][2] = 1 }; - matrix3x3 tmp3; - matrix3x3_mult (tmp2, rot, tmp3); - - /* 3. Translate back. */ - t[2][0] = width * .5; - t[2][1] = height * .5; - matrix3x3_mult (tmp3, t, matrix); # endif - img->width = width; - img->height = height; } - else - image_error ("Native image rotation supports only multiples of 90 degrees"); + + if (rotate_flag < 0) + image_error ("No native support for rotation by %g degrees", + make_float (rotation)); # if defined (HAVE_NS) /* Under NS the transform is applied to the drawing surface at