From: Stefan Kangas Date: Mon, 14 Dec 2020 17:08:20 +0000 (+0100) Subject: * lisp/play/5x5.el: Fix typo. Remove redundant :group args. X-Git-Tag: emacs-28.0.90~4711 X-Git-Url: http://git.eshelyaron.com/gitweb/?a=commitdiff_plain;h=b857ea24f7bc5288faa920e6c3174cf1ee958b70;p=emacs.git * lisp/play/5x5.el: Fix typo. Remove redundant :group args. --- diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el index 3d4843a39c6..5ab1493c7a9 100644 --- a/lisp/play/5x5.el +++ b/lisp/play/5x5.el @@ -31,7 +31,7 @@ ;; o The code for updating the grid needs to be re-done. At the moment it ;; simply re-draws the grid every time a move is made. ;; -;; o Look into tarting up the display with color. gamegrid.el looks +;; o Look into starting up the display with color. gamegrid.el looks ;; interesting, perhaps that is the way to go? ;;; Thanks: @@ -47,8 +47,6 @@ ;;; Code: -;; Things we need. - (eval-when-compile (require 'cl-lib)) ;; Customize options. @@ -60,33 +58,27 @@ (defcustom 5x5-grid-size 5 "Size of the playing area." - :type 'integer - :group '5x5) + :type 'integer) (defcustom 5x5-x-scale 4 "X scaling factor for drawing the grid." - :type 'integer - :group '5x5) + :type 'integer) (defcustom 5x5-y-scale 3 "Y scaling factor for drawing the grid." - :type 'integer - :group '5x5) + :type 'integer) (defcustom 5x5-animate-delay .01 "Delay in seconds when animating a solution crack." - :type 'number - :group '5x5) + :type 'number) (defcustom 5x5-hassle-me t "Should 5x5 ask you when you want to do a destructive operation?" - :type 'boolean - :group '5x5) + :type 'boolean) (defcustom 5x5-mode-hook nil "Hook run on starting 5x5." - :type 'hook - :group '5x5) + :type 'hook) ;; Non-customize variables.