From: Steven vanZyl Date: Fri, 14 Aug 2020 14:44:38 +0000 (-0400) Subject: Add built-int support for godot engine X-Git-Tag: emacs-29.0.90~1616^2~524^2~4^2~204 X-Git-Url: http://git.eshelyaron.com/gitweb/?a=commitdiff_plain;h=9511280768fb6239f88fc3eaa7398c972fa9dd00;p=emacs.git Add built-int support for godot engine Copyright-paperwork-exempt: yes Co-authored-by: João Távora * README.md: mention Godot * eglot.el (eglot-server-programs): Add godot engine via port GitHub-reference: close https://github.com/joaotavora/eglot/issues/511 --- diff --git a/lisp/progmodes/eglot.el b/lisp/progmodes/eglot.el index 0b233377b12..023c0dfe7ab 100644 --- a/lisp/progmodes/eglot.el +++ b/lisp/progmodes/eglot.el @@ -121,7 +121,8 @@ language-server/bin/php-language-server.php")) (scala-mode . ("metals-emacs")) ((tex-mode context-mode texinfo-mode bibtex-mode) . ("digestif")) - (erlang-mode . ("erlang_ls" "--transport" "stdio"))) + (erlang-mode . ("erlang_ls" "--transport" "stdio")) + (gdscript-mode . ("localhost" 6008)) "How the command `eglot' guesses the server to start. An association list of (MAJOR-MODE . CONTACT) pairs. MAJOR-MODE is a mode symbol, or a list of mode symbols. The associated