From: Juanma Barranquero Date: Thu, 15 Feb 2007 10:58:11 +0000 (+0000) Subject: (5x5-crack-xor-mutate): Doc fix. X-Git-Tag: emacs-pretest-22.0.94~161 X-Git-Url: http://git.eshelyaron.com/gitweb/?a=commitdiff_plain;h=849aa553875fab0657459a07a477379882b81b7f;p=emacs.git (5x5-crack-xor-mutate): Doc fix. (5x5-draw-grid-end, 5x5-make-xor-with-mutation, 5x5-mode, 5x5-crack, 5x5-play-solution, 5x5-y-or-n-p): Fix typos in docstrings. --- diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el index e3118042220..5dad84fadc5 100644 --- a/lisp/play/5x5.el +++ b/lisp/play/5x5.el @@ -170,7 +170,7 @@ (put '5x5-mode 'mode-class 'special) (defun 5x5-mode () - "A mode for playing `5x5' + "A mode for playing `5x5'. The key bindings for 5x5-mode are: @@ -282,7 +282,7 @@ Quit current game \\[5x5-quit-game]" (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y)))) (defun 5x5-draw-grid-end () - "Draw the top/bottom of the grid" + "Draw the top/bottom of the grid." (insert "+") (loop for x from 0 to (1- 5x5-grid-size) do (insert "-" (make-string 5x5-x-scale ?-))) @@ -347,7 +347,7 @@ Quit current game \\[5x5-quit-game]" ;;;###autoload (defun 5x5-crack-xor-mutate () - "Attempt to crack 5x5 by xor the current and best solution. + "Attempt to crack 5x5 by xoring the current and best solution. Mutate the result." (interactive) (5x5-crack #'5x5-make-xor-with-mutation)) @@ -358,7 +358,7 @@ Mutate the result." 5x5-crack takes the argument BREEDER which should be a function that takes two parameters, the first will be a grid vector array that is the current -solution and the second will be the best solution so far. The function +solution and the second will be the best solution so far. The function should return a grid vector array that is the new solution." (interactive "aBreeder function: ") @@ -393,7 +393,7 @@ should return a grid vector array that is the new solution." (5x5-mutate-solution best)) (defun 5x5-make-xor-with-mutation (current best) - "xor current and best solution then mutate the result." + "Xor current and best solution then mutate the result." (let ((xored (5x5-make-new-grid))) (loop for y from 0 to (1- 5x5-grid-size) do (loop for x from 0 to (1- 5x5-grid-size) do @@ -412,8 +412,8 @@ should return a grid vector array that is the new solution." solution) (defun 5x5-play-solution (solution best) - "Play a solution on an empty grid. This destroys the current game in -progress because it is an animated attempt." + "Play a solution on an empty grid. This destroys the current game +in progress because it is an animated attempt." (5x5-new-game) (let ((inhibit-quit t)) (loop for y from 0 to (1- 5x5-grid-size) do @@ -514,7 +514,7 @@ progress because it is an animated attempt." (and (or x y) (not (and x y)))) (defun 5x5-y-or-n-p (prompt) - "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting." + "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting." (if 5x5-hassle-me (y-or-n-p prompt) t))