From: Stefan Kangas Date: Tue, 3 Nov 2020 03:16:03 +0000 (+0100) Subject: Use lexical-binding in solitaire.el X-Git-Tag: emacs-28.0.90~5267 X-Git-Url: http://git.eshelyaron.com/gitweb/?a=commitdiff_plain;h=39561fbfb3dd1baefc1e6f2ca3d1d02d2001cd3e;p=emacs.git Use lexical-binding in solitaire.el * lisp/play/solitaire.el: Use lexical-binding. Remove redundant :group args. --- diff --git a/lisp/play/solitaire.el b/lisp/play/solitaire.el index 5c1dd061c9c..1383efe37cd 100644 --- a/lisp/play/solitaire.el +++ b/lisp/play/solitaire.el @@ -1,4 +1,4 @@ -;;; solitaire.el --- game of solitaire in Emacs Lisp +;;; solitaire.el --- game of solitaire in Emacs Lisp -*- lexical-binding: t -*- ;; Copyright (C) 1994, 2001-2020 Free Software Foundation, Inc. @@ -38,8 +38,7 @@ (defcustom solitaire-mode-hook nil "Hook to run upon entry to Solitaire." - :type 'hook - :group 'solitaire) + :type 'hook) (defvar solitaire-mode-map (let ((map (make-sparse-keymap))) @@ -119,8 +118,7 @@ The usual mnemonic keys move the cursor around the board; in addition, "Non-nil means check for possible moves after each major change. This takes a while, so switch this on if you like to be informed when the game is over, or off, if you are working on a slow machine." - :type 'boolean - :group 'solitaire) + :type 'boolean) (defconst solitaire-valid-directions '(solitaire-left solitaire-right solitaire-up solitaire-down))