From: Juanma Barranquero Date: Fri, 24 Nov 2006 11:10:51 +0000 (+0000) Subject: (gomoku-terminate-game, gomoku-human-takes-back, gomoku-prompt-for-move, X-Git-Tag: emacs-pretest-22.0.92~538 X-Git-Url: http://git.eshelyaron.com/gitweb/?a=commitdiff_plain;h=219a77002cd208c31fc53f23ce2cecc5732841da;p=emacs.git (gomoku-terminate-game, gomoku-human-takes-back, gomoku-prompt-for-move, gomoku-human-plays, gomoku-offer-a-draw): Fix typos in output messages. (gomoku-vector-length, gomoku-init-board): Fix typos in docstrings. --- diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el index 8b23cbb59d4..2df8a9abaad 100644 --- a/lisp/play/gomoku.el +++ b/lisp/play/gomoku.el @@ -230,7 +230,7 @@ is non-nil." "Vector recording the actual state of the Gomoku board.") (defvar gomoku-vector-length nil - "Length of gomoku-board vector.") + "Length of `gomoku-board' vector.") (defvar gomoku-draw-limit nil ;; This is usually set to 70% of the number of squares. @@ -250,7 +250,7 @@ is non-nil." (/ index (1+ gomoku-board-width))) (defun gomoku-init-board () - "Create the gomoku-board vector and fill it with initial values." + "Create the `gomoku-board' vector and fill it with initial values." (setq gomoku-board (make-vector gomoku-vector-length 0)) ;; Every square is 0 (i.e. empty) except padding squares: (let ((i 0) (ii (1- gomoku-vector-length))) @@ -671,11 +671,11 @@ that DVAL has been added on SQUARE." (cond ((< gomoku-number-of-moves 20) "This was a REALLY QUICK win.") (gomoku-human-refused-draw - "I won... Too bad you refused my offer of a draw!") + "I won... Too bad you refused my offer of a draw!") (gomoku-human-took-back - "I won... Taking moves back will not help you!") + "I won... Taking moves back will not help you!") ((not gomoku-emacs-played-first) - "I won... Playing first did not help you much!") + "I won... Playing first did not help you much!") ((and (zerop gomoku-number-of-human-wins) (zerop gomoku-number-of-draws) (> gomoku-number-of-emacs-wins 1)) @@ -875,9 +875,9 @@ If the game is finished, this command requests for another game." (let (square score) (setq square (gomoku-point-square)) (cond ((null square) - (error "Your point is not on a square. Retry!")) + (error "Your point is not on a square. Retry!")) ((not (zerop (aref gomoku-board square))) - (error "Your point is not on a free square. Retry!")) + (error "Your point is not on a free square. Retry!")) (t (setq score (aref gomoku-score-table square)) (gomoku-play-move square 1) @@ -902,7 +902,7 @@ If the game is finished, this command requests for another game." (sit-for 4) (gomoku-prompt-for-other-game)) ((zerop gomoku-number-of-human-moves) - (message "You have not played yet... Your move?")) + (message "You have not played yet... Your move?")) (t (message "One moment, please...") ;; It is possible for the user to let Emacs play several consecutive @@ -937,7 +937,7 @@ If the game is finished, this command requests for another game." (defun gomoku-prompt-for-move () "Display a message asking for Human's move." (message (if (zerop gomoku-number-of-human-moves) - "Your move? (move to a free square and hit X, RET ...)" + "Your move? (Move to a free square and hit X, RET ...)" "Your move?")) ;; This may seem silly, but if one omits the following line (or a similar ;; one), the cursor may very well go to some place where POINT is not. @@ -951,7 +951,7 @@ If the game is finished, this command requests for another game." (defun gomoku-offer-a-draw () "Offer a draw and return t if Human accepted it." - (or (y-or-n-p "I offer you a draw. Do you accept it? ") + (or (y-or-n-p "I offer you a draw. Do you accept it? ") (not (setq gomoku-human-refused-draw t)))) ;;;