From: Miles Bader Date: Sun, 7 Oct 2001 03:52:01 +0000 (+0000) Subject: Initial checkin. X-Git-Tag: ttn-vms-21-2-B4~19678 X-Git-Url: http://git.eshelyaron.com/gitweb/?a=commitdiff_plain;h=0c26f46330d0e5c05b1a2f26e5258767b79ed791;p=emacs.git Initial checkin. --- diff --git a/lisp/button.el b/lisp/button.el new file mode 100644 index 00000000000..d3506091597 --- /dev/null +++ b/lisp/button.el @@ -0,0 +1,415 @@ +;;; button.el --- Clickable buttons +;; +;; Copyright (C) 2001 Free Software Foundation, Inc. +;; +;; Author: Miles Bader +;; Keywords: extensions +;; +;; This file is part of GNU Emacs. +;; +;; GNU Emacs is free software; you can redistribute it and/or modify +;; it under the terms of the GNU General Public License as published by +;; the Free Software Foundation; either version 2, or (at your option) +;; any later version. +;; +;; GNU Emacs is distributed in the hope that it will be useful, +;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;; GNU General Public License for more details. +;; +;; You should have received a copy of the GNU General Public License +;; along with GNU Emacs; see the file COPYING. If not, write to the +;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, +;; Boston, MA 02111-1307, USA. + +;;; Commentary: +;; +;; This package defines functions for inserting and manipulating +;; clickable buttons in Emacs buffers, such as might be used for help +;; hyperlinks, etc. +;; +;; In some ways it duplicates functionality also offered by the +;; `widget' package, but the button package has the advantage that it +;; is (1) much faster, (2) much smaller, and (3) much, much, simpler +;; (the code, that is, not the interface). +;; +;; Buttons can either use overlays, in which case the button is +;; represented by the overlay itself, or text-properties, in which case +;; the button is represented by a marker or buffer-position pointing +;; somewhere in the button. In the latter case, no markers into the +;; buffer are retained, which is important for speed if there are are +;; extremely large numbers of buttons. +;; +;; Using `define-button-type' to define default properties for buttons +;; is not necessary, but it is is encouraged, since doing so makes the +;; resulting code clearer and more efficient. +;; + +;;; Code: + + +;; Globals + +(defface button '((t :underline t)) + "Default face used for buttons.") + +;;;###autoload +(defvar button-map + (let ((map (make-sparse-keymap))) + (define-key map "\r" 'push-button) + (define-key map [mouse-2] 'push-button) + map) + "Keymap used by buttons.") + +;;;###autoload +(defvar button-buffer-map + (let ((map (make-sparse-keymap))) + (define-key map [?\t] 'forward-button) + (define-key map [backtab] 'backward-button) + map) + "Keymap useful for buffers containing buttons. +Mode-specific keymaps may want to use this as their parent keymap.") + +;; Default properties for buttons +(put 'default-button 'face 'button) +(put 'default-button 'mouse-face 'highlight) +(put 'default-button 'keymap button-map) +(put 'default-button 'type 'button) +(put 'default-button 'action 'button-nop) +(put 'default-button 'help-echo "mouse-2, RET: Push this button") +;; Make overlay buttons go away if their underlying text is deleted. +(put 'default-button 'evaporate t) +;; Prevent insertions adjacent to the text-property buttons from +;; inheriting its properties. +(put 'default-button 'rear-nonsticky t) +;; Text property buttons don't have a `button' property of their own, so +;; they inherit this. +(put 'default-button 'button t) + +;; This is the default button action. +(defun button-nop (button) + "Do nothing to BUTTON." + nil) + + +;; Button types (which can be used to hold default properties for buttons) + +;;;###autoload +(defun define-button-type (name &rest properties) + "Define a `button type' called NAME. +The remaining arguments form a sequence of PROPERTY VALUE pairs, +specifying properties to use as defaults for buttons with this type +\(a button's type may be set by giving it a `type' property when +creating the button)." + ;; We use a different symbol than NAME (with `-button' appended, and + ;; uninterned) to store the properties. This is to avoid name + ;; clashes, since many very general properties may be include in + ;; PROPERTIES. + (let ((catsym (make-symbol (concat (symbol-name name) "-button")))) + ;; Provide a link so that it's easy to find the real symbol. + (put name 'button-category-symbol catsym) + ;; Initialize NAME's properties using the global defaults. + (let ((default-props (symbol-plist 'default-button))) + (while default-props + (put catsym (pop default-props) (pop default-props)))) + ;; Add NAME as the `type' property, which will then be returned as + ;; the type property of individual buttons. + (put catsym 'type name) + ;; Add the properties in PROPERTIES to the real symbol. + (while properties + (put catsym (pop properties) (pop properties))) + name)) + +;; [this is an internal function] +(defsubst button-category-symbol (type) + "Return the symbol used by button-type TYPE to store properties. +Buttons inherit them by setting their `category' property to that symbol." + (or (get type 'button-category-symbol) + (error "Unknown button type `%s'" type))) + +(defun button-type-put (type prop val) + "Set the button-type TYPE's PROP property to VAL." + (put (button-category-symbol type) prop val)) + +(defun button-type-get (type prop) + "Get the property of button-type TYPE named PROP." + (get (button-category-symbol type) prop)) + + +;; Button properties and other attributes + +(defun button-start (button) + "Return the position at which BUTTON starts." + (if (overlayp button) + (overlay-start button) + ;; Must be a text-property button. + (or (previous-single-property-change (1+ button) 'button) + (point-min)))) + +(defun button-end (button) + "Return the position at which BUTTON ends." + (if (overlayp button) + (overlay-end button) + ;; Must be a text-property button. + (or (next-single-property-change button 'button) + (point-max)))) + +(defun button-get (button prop) + "Get the property of button BUTTON named PROP." + (if (overlayp button) + (overlay-get button prop) + ;; Must be a text-property button. + (get-text-property button prop))) + +(defun button-put (button prop val) + "Set BUTTON's PROP property to VAL." + ;; Treat some properties specially. + (cond ((eq prop 'type) + ;; We translate a `type' property a `category' property, since + ;; that's what's actually used by overlays/text-properties for + ;; inheriting properties. + (setq prop 'category) + (setq val (button-category-symbol val))) + ((eq prop 'category) + ;; Disallow updating the `category' property directly. + (error "Button `category' property may not be set directly"))) + ;; Add the property. + (if (overlayp button) + (overlay-put button prop val) + ;; Must be a text-property button. + (put-text-property + (or (previous-single-property-change (1+ button) 'button) + (point-min)) + (or (next-single-property-change button 'button) + (point-max)) + prop val))) + +(defsubst button-activate (button) + "Call BUTTON's action property." + (funcall (button-get button 'action) button)) + +(defun button-label (button) + "Return BUTTON's text label." + (buffer-substring-no-properties (button-start button) (button-end button))) + + +;; Creating overlay buttons + +;;;###autoload +(defun make-button (beg end &rest properties) + "Make a button from BEG to END in the current buffer. +The remaining arguments form a sequence of PROPERTY VALUE pairs, +specifying properties to add to the button. In particular, the `type' +property may be used to specify a button-type from which to inherit +other properties; see `define-button-type'. + +Also see `make-text-button', `insert-button'." + (let ((overlay (make-overlay beg end nil t nil))) + (while properties + (button-put overlay (pop properties) (pop properties))) + ;; Put a pointer to the button in the overlay, so it's easy to get + ;; when we don't actually have a reference to the overlay. + (overlay-put overlay 'button overlay) + ;; If the user didn't specify a type, use the default. + (unless (overlay-get overlay 'category) + (overlay-put overlay 'category 'default-button)) + ;; OVERLAY is the button, so return it + overlay)) + +;;;###autoload +(defun insert-button (label &rest properties) + "Insert a button with the label LABEL. +The remaining arguments form a sequence of PROPERTY VALUE pairs, +specifying properties to add to the button. In particular, the `type' +property may be used to specify a button-type from which to inherit +other properties; see `define-button-type'. + +Also see `insert-text-button', `make-button'." + (apply #'make-button + (prog1 (point) (insert label)) + (point) + properties)) + + +;; Creating text-property buttons + +;;;###autoload +(defun make-text-button (beg end &rest properties) + "Make a button from BEG to END in the current buffer. +The remaining arguments form a sequence of PROPERTY VALUE pairs, +specifying properties to add to the button. In particular, the `type' +property may be used to specify a button-type from which to inherit +other properties; see `define-button-type'. + +This function is like `make-button', except that the button is actually +part of the text instead of being a property of the buffer. Creating +large numbers of buttons can also be somewhat faster using +`make-text-button'. + +Also see `insert-text-button'." + (let (prop val) + (while properties + (setq prop (pop properties)) + (setq val (pop properties)) + ;; Note that all the following code is basically equivalent to + ;; `button-put', but we can do it much more efficiently since we + ;; already have BEG and END. + (cond ((eq prop 'type) + ;; We translate a `type' property into a `category' + ;; property, since that's what's actually used by + ;; text-properties for inheritance. + (setq prop 'category) + (setq val (button-category-symbol val))) + ((eq prop 'category) + ;; Disallow setting the `category' property directly. + (error "Button `category' property may not be set directly"))) + ;; Add the property. + (put-text-property beg end prop val))) + ;; Return something that can be used to get at the button. + beg) + +;;;###autoload +(defun insert-text-button (label &rest properties) + "Insert a button with the label LABEL. +The remaining arguments form a sequence of PROPERTY VALUE pairs, +specifying properties to add to the button. In particular, the `type' +property may be used to specify a button-type from which to inherit +other properties; see `define-button-type'. + +This function is like `insert-button', except that the button is +actually part of the text instead of being a property of the buffer. +Creating large numbers of buttons can also be somewhat faster using +`insert-text-button'. + +Also see `make-text-button'." + (apply #'make-text-button + (prog1 (point) (insert label)) + (point) + properties)) + + +;; Finding buttons in a buffer + +(defun button-at (pos) + "Return the button at position POS in the current buffer, or nil." + (let ((button (get-char-property pos 'button))) + (if (or (overlayp button) (null button)) + button + ;; Must be a text-property button; return a marker pointing to it. + (copy-marker pos t)))) + +(defun next-button (pos &optional n wrap count-current) + "Return the Nth button after position POS in the current buffer. +If N is negative, return the Nth button before POS. +If no Nth button is found, return nil. +If WRAP is non-nil, the search wraps around at the end of the buffer. +If COUNT-CURRENT is non-nil, count any button at POS in the search, + instead of starting at the next button." + (when (null n) + (setq n 1)) + (if (< n 0) + ;; reverse direction + (previous-button pos (- n) wrap) + (unless count-current + ;; Search for the next button boundary. + (setq pos (next-single-char-property-change pos 'button))) + (let ((button (button-at pos))) + (cond ((and button (>= n 2)) + ;; Found a button, but we want a different one; recurse. + (next-button (button-start button) (1- n) wrap)) + (button + ;; This is the button we want. + button) + ((= pos (point-max)) + ;; Failed to find a button going forwards, either wrap or + ;; return failure. + (and wrap (next-button (point-min) n nil t))) + (t + ;; We must have originally been on a button, and are now in + ;; the inter-button space. Recurse to find a button. + (next-button pos n wrap)))))) + +(defun previous-button (pos &optional n wrap count-current) + "Return the Nth button before position POS in the current buffer. +If N is negative, return the Nth button after POS. +If no Nth button is found, return nil. +If WRAP is non-nil, the search wraps around at the beginning of the buffer. +If COUNT-CURRENT is non-nil, count any button at POS in the search, + instead of starting at the next button." + (when (null n) + (setq n 1)) + (if (< n 0) + ;; reverse direction + (next-button pos (- n) wrap) + (unless count-current + (setq pos (previous-single-char-property-change pos 'button))) + (let ((button (and (> pos (point-min)) (button-at (1- pos))))) + (cond ((and button (>= n 2)) + ;; Found a button, but we want a different one; recurse. + (previous-button (button-start button) (1- n) wrap)) + (button + ;; This is the button we want. + button) + ((= pos (point-min)) + ;; Failed to find a button going backwards, either wrap + ;; or return failure. + (and wrap (previous-button (point-max) n nil t))) + (t + ;; We must have originally been on a button, and are now in + ;; the inter-button space. Recurse to find a button. + (previous-button pos (max n 1) wrap)))))) + + +;; User commands + +(defun push-button (&optional pos) + "Perform the action specified by a button at location POS. +POS may be either a buffer position or a mouse-event. +POS defaults to point, except when `push-button' is invoked +interactively as the result of a mouse-event, in which case, the +mouse event is used. +If there's no button at POS, do nothing and return nil, otherwise +return t." + (interactive + (list (if (integerp last-command-event) (point) last-command-event))) + (if (and (not (integerp pos)) (eventp pos)) + ;; POS is a mouse event; switch to the proper window/buffer + (let ((posn (event-start pos))) + (with-current-buffer (window-buffer (posn-window posn)) + (push-button (posn-point posn)))) + ;; POS is just normal position + (let ((button (button-at (or pos (point))))) + (if (not button) + nil + (button-activate button) + t)))) + +(defun forward-button (n &optional wrap display-message) + "Move to the Nth next button, or Nth previous button if N is negative. +If WRAP is non-nil, moving past either end of the buffer continues from the +other end. +If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed. +Returns the button found." + (interactive "p\nd\nd") + (let ((button (next-button (point) n wrap))) + (if (null button) + (error (if wrap "No buttons!" "No more buttons")) + (goto-char (button-start button)) + (let ((msg (and display-message (button-get button 'help-echo)))) + (when msg + (message "%s" msg))) + button))) + +(defun backward-button (n &optional wrap display-message) + "Move to the Nth previous button, or Nth next button if N is negative. +If WRAP is non-nil, moving past either end of the buffer continues from the +other end. +If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed. +Returns the button found." + (interactive "p\nd\nd") + (forward-button (- n) wrap display-message)) + + +(provide 'button) + +;;; button.el ends here