{
struct it it2;
void *it2data = NULL;
- ptrdiff_t start_charpos, i;
+ ptrdiff_t start_charpos, orig_charpos, i;
int nchars_per_row
= (it->last_visible_x - it->first_visible_x) / FRAME_COLUMN_WIDTH (it->f);
bool hit_pos_limit = false;
position. This may actually move vertically backwards,
in case of overlays, so adjust dvpos accordingly. */
dvpos += it->vpos;
- start_charpos = IT_CHARPOS (*it);
+ orig_charpos = IT_CHARPOS (*it);
move_it_vertically_backward (it, 0);
dvpos -= it->vpos;
RESTORE_IT (&it2, &it2, it2data);
SAVE_IT (it2, *it, it2data);
move_it_to (it, -1, -1, -1, it->vpos + delta, MOVE_TO_VPOS);
- /* Move back again if we got too far ahead. */
- if (it->vpos - it2.vpos > delta)
+ /* Move back again if we got too far ahead,
+ or didn't move at all. */
+ if (it->vpos - it2.vpos > delta || IT_CHARPOS (*it) == orig_charpos)
RESTORE_IT (it, &it2, it2data);
else
bidi_unshelve_cache (it2data, true);