XSET (result->x, Lisp_Int, event->x);
XSET (result->y, Lisp_Int, -1);
XSET (result->frame_or_window, Lisp_Frame, f);
+
+ /* Notice if the mouse is still grabbed. */
+ if (event->type == ButtonPress)
+ {
+ if (! x_mouse_grabbed)
+ Vmouse_depressed = Qt;
+ x_mouse_grabbed |= (1 << event->button);
+ last_mouse_frame = f;
+ }
}
\f
/* Function to report a mouse movement to the mainstream Emacs code.
int width = window_internal_width (w);
FRAME_PTR f = XFRAME (WINDOW_FRAME (w));
int i;
- int curs_x = f->phys_cursor_x;
- int curs_y = f->phys_cursor_y;
int cursor_off = 0;
+ int old_curs_x = curs_x;
+ int old_curs_y = curs_y;
+
+ /* Set these variables temporarily
+ so that if we have to turn the cursor off and on again
+ we will put it back at the same place. */
+ curs_x = f->phys_cursor_x;
+ curs_y = f->phys_cursor_y;
for (i = mouse_face_beg_row; i <= mouse_face_end_row; i++)
{
if (cursor_off)
x_display_cursor (f, 1);
+ curs_x = old_curs_x;
+ curs_y = old_curs_y;
+
/* Change the mouse cursor according to the value of HL. */
if (hl > 0)
XDefineCursor (XDISPLAY FRAME_X_WINDOW (f), f->display.x->cross_cursor);
}
else
{
- struct scroll_bar *bar =
- x_window_to_scroll_bar (event.xbutton.window);
+ struct scroll_bar *bar
+ = x_window_to_scroll_bar (event.xbutton.window);
if (bar)
x_scroll_bar_handle_click (bar, &event, &emacs_event);
if (f && event.type == ButtonPress)
construct_menu_click (&emacs_event,
&event, f);
+ else if (f)
+ {
+ x_mouse_grabbed &= ~(1 << event.xbutton.button);
+ if (!x_mouse_grabbed)
+ Vmouse_depressed = Qnil;
+ }
}
#endif /* USE_X_TOOLKIT */
}