* src/dispextern.h (GLYPH_CODE_P):
Use EMACS_INT_MAX instead of TYPE_MAXIMUM (EMACS_INT),
as it’s shorter and is what all the other code uses
in this situation.
(cherry picked from commit
7809086b3bd4f7e7257b42955e3e9eccefb289c3)
&& RANGED_FIXNUMP (0, XCDR (gc), MAX_FACE_ID))
: (RANGED_FIXNUMP
(0, gc,
- (MAX_FACE_ID < TYPE_MAXIMUM (EMACS_INT) >> CHARACTERBITS
+ (MAX_FACE_ID < EMACS_INT_MAX >> CHARACTERBITS
? ((EMACS_INT) MAX_FACE_ID << CHARACTERBITS) | MAX_CHAR
- : TYPE_MAXIMUM (EMACS_INT)))));
+ : EMACS_INT_MAX))));
}
/* True means face attributes have been changed since the last