}
else if (COMPILEDP (fun))
{
- if (XVECTOR (fun)->size & PSEUDOVECTOR_SIZE_MASK <= COMPILED_INTERACTIVE)
+ if ((XVECTOR (fun)->size & PSEUDOVECTOR_SIZE_MASK) <= COMPILED_INTERACTIVE)
goto lose;
specs = XVECTOR (fun)->contents[COMPILED_INTERACTIVE];
}
}
else if (COMPILEDP (fun))
{
- if (XVECTOR (fun)->size & PSEUDOVECTOR_SIZE_MASK <= COMPILED_DOC_STRING)
+ if ((XVECTOR (fun)->size & PSEUDOVECTOR_SIZE_MASK) <= COMPILED_DOC_STRING)
return Qnil;
tem = XVECTOR (fun)->contents[COMPILED_DOC_STRING];
if (STRINGP (tem))
{
/* This bytecode object must have a slot for the
docstring, since we've found a docstring for it. */
- if (XVECTOR (fun)->size & PSEUDOVECTOR_SIZE_MASK > COMPILED_DOC_STRING)
+ if ((XVECTOR (fun)->size & PSEUDOVECTOR_SIZE_MASK) > COMPILED_DOC_STRING)
XSETFASTINT (XVECTOR (fun)->contents[COMPILED_DOC_STRING], offset);
}
}
have an element whose index is COMPILED_INTERACTIVE, which is
where the interactive spec is stored. */
else if (COMPILEDP (fun))
- return (XVECTOR (fun)->size & PSEUDOVECTOR_SIZE_MASK > COMPILED_INTERACTIVE
+ return ((XVECTOR (fun)->size & PSEUDOVECTOR_SIZE_MASK) > COMPILED_INTERACTIVE
? Qt : Qnil);
/* Strings and vectors are keyboard macros. */