window or, if there is no parent window, the screen. */
#define NS_PARENT_WINDOW_LEFT_POS(f) \
(FRAME_PARENT_FRAME (f) != NULL \
- ? [[FRAME_NS_VIEW (f) window] parentWindow].frame.origin.x : 0)
+ ? [FRAME_NS_VIEW (FRAME_PARENT_FRAME (f)) window].frame.origin.x : 0)
#define NS_PARENT_WINDOW_TOP_POS(f) \
(FRAME_PARENT_FRAME (f) != NULL \
- ? ([[FRAME_NS_VIEW (f) window] parentWindow].frame.origin.y \
- + [[FRAME_NS_VIEW (f) window] parentWindow].frame.size.height \
+ ? ([FRAME_NS_VIEW (FRAME_PARENT_FRAME (f)) window].frame.origin.y \
+ + [FRAME_NS_VIEW (FRAME_PARENT_FRAME (f)) window].frame.size.height \
- FRAME_NS_TITLEBAR_HEIGHT (FRAME_PARENT_FRAME (f))) \
: [[[NSScreen screens] objectAtIndex: 0] frame].size.height)
{
NSView *view = FRAME_NS_VIEW (f);
NSArray *screens = [NSScreen screens];
- NSScreen *fscreen = [screens objectAtIndex: 0];
NSScreen *screen = [[view window] screen];
NSTRACE ("x_set_offset");
f->left_pos = xoff;
f->top_pos = yoff;
- if (view != nil && screen && fscreen)
+ if (view != nil)
{
- f->left_pos = f->size_hint_flags & XNegative
- ? [screen visibleFrame].size.width + f->left_pos - FRAME_PIXEL_WIDTH (f)
- : f->left_pos;
- /* We use visibleFrame here to take menu bar into account.
- Ideally we should also adjust left/top with visibleFrame.origin. */
-
- f->top_pos = f->size_hint_flags & YNegative
- ? ([screen visibleFrame].size.height + f->top_pos
- - FRAME_PIXEL_HEIGHT (f) - FRAME_NS_TITLEBAR_HEIGHT (f)
- - FRAME_TOOLBAR_HEIGHT (f))
- : f->top_pos;
+ if (FRAME_PARENT_FRAME (f) == NULL && screen)
+ {
+ f->left_pos = f->size_hint_flags & XNegative
+ ? [screen visibleFrame].size.width + f->left_pos - FRAME_PIXEL_WIDTH (f)
+ : f->left_pos;
+ /* We use visibleFrame here to take menu bar into account.
+ Ideally we should also adjust left/top with visibleFrame.origin. */
+
+ f->top_pos = f->size_hint_flags & YNegative
+ ? ([screen visibleFrame].size.height + f->top_pos
+ - FRAME_PIXEL_HEIGHT (f) - FRAME_NS_TITLEBAR_HEIGHT (f)
+ - FRAME_TOOLBAR_HEIGHT (f))
+ : f->top_pos;
#ifdef NS_IMPL_GNUSTEP
- if (FRAME_PARENT_FRAME (f) == NULL)
- {
if (f->left_pos < 100)
f->left_pos = 100; /* don't overlap menu */
- }
#endif
+ }
+ else if (FRAME_PARENT_FRAME (f) != NULL)
+ {
+ struct frame *parent = FRAME_PARENT_FRAME (f);
+
+ /* On X negative values for child frames always result in
+ positioning relative to the bottom right corner of the
+ parent frame. */
+ if (f->left_pos < 0)
+ f->left_pos = FRAME_PIXEL_WIDTH (parent) - FRAME_PIXEL_WIDTH (f) + f->left_pos;
+
+ if (f->top_pos < 0)
+ f->top_pos = FRAME_PIXEL_HEIGHT (parent) + FRAME_TOOLBAR_HEIGHT (parent)
+ - FRAME_PIXEL_HEIGHT (f) + f->top_pos;
+ }
+
/* Constrain the setFrameTopLeftPoint so we don't move behind the
menu bar. */
NSPoint pt = NSMakePoint (SCREENMAXBOUND (f->left_pos