overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL);
}
-
+
+ /* Sort overlays into increasing priority order. */
noverlays = sort_overlays (overlay_vec, noverlays, w);
/* Check mouse-face highlighting. */
/* Find the highest priority overlay that has a mouse-face prop. */
overlay = Qnil;
- for (i = 0; i < noverlays; i++)
+ for (i = noverlays - 1; i >= 0; --i)
{
mouse_face = Foverlay_get (overlay_vec[i], Qmouse_face);
if (!NILP (mouse_face))
/* Check overlays first. */
help = Qnil;
- for (i = 0; i < noverlays && NILP (help); ++i)
+ for (i = noverlays - 1; i >= 0 && NILP (help); --i)
{
overlay = overlay_vec[i];
help = Foverlay_get (overlay, Qhelp_echo);