: STRINGP (gl_state.object) \
? string_byte_to_char (gl_state.object, (bytepos)) \
: BUFFERP (gl_state.object) \
- ? buf_bytepos_to_charpos (XBUFFER (gl_state.object), (bytepos)) \
+ ? buf_bytepos_to_charpos (XBUFFER (gl_state.object), \
+ (bytepos) + BUF_BEGV_BYTE (XBUFFER (gl_state.object)) - 1) - BUF_BEGV (XBUFFER (gl_state.object)) + 1 \
: NILP (gl_state.object) \
- ? BYTE_TO_CHAR ((bytepos)) \
+ ? BYTE_TO_CHAR ((bytepos) + BEGV_BYTE - 1) - BEGV + 1 \
: (bytepos))
-/* Make syntax table state (gl_state) good for POS, assuming it is
- currently good for a position before POS. */
+/* Make syntax table state (gl_state) good for CHARPOS, assuming it is
+ currently good for a position before CHARPOS. */
-#define UPDATE_SYNTAX_TABLE_FORWARD(pos) \
+#define UPDATE_SYNTAX_TABLE_FORWARD(charpos) \
(parse_sexp_lookup_properties \
- && (pos) >= gl_state.e_property \
- ? (update_syntax_table ((pos) + gl_state.offset, 1, 0, \
+ && (charpos) >= gl_state.e_property \
+ ? (update_syntax_table ((charpos) + gl_state.offset, 1, 0, \
gl_state.object), \
1) \
: 0)
-/* Make syntax table state (gl_state) good for POS, assuming it is
- currently good for a position after POS. */
+/* Make syntax table state (gl_state) good for CHARPOS, assuming it is
+ currently good for a position after CHARPOS. */
-#define UPDATE_SYNTAX_TABLE_BACKWARD(pos) \
+#define UPDATE_SYNTAX_TABLE_BACKWARD(charpos) \
(parse_sexp_lookup_properties \
- && (pos) <= gl_state.b_property \
- ? (update_syntax_table ((pos) + gl_state.offset, -1, 0, \
+ && (charpos) <= gl_state.b_property \
+ ? (update_syntax_table ((charpos) + gl_state.offset, -1, 0, \
gl_state.object), \
1) \
: 0)
-/* Make syntax table good for POS. */
+/* Make syntax table good for CHARPOS. */
-#define UPDATE_SYNTAX_TABLE(pos) \
+#define UPDATE_SYNTAX_TABLE(charpos) \
(parse_sexp_lookup_properties \
- && (pos) <= gl_state.b_property \
- ? (update_syntax_table ((pos) + gl_state.offset, -1, 0, \
+ && (charpos) <= gl_state.b_property \
+ ? (update_syntax_table ((charpos) + gl_state.offset, -1, 0, \
gl_state.object), \
1) \
: (parse_sexp_lookup_properties \
- && (pos) >= gl_state.e_property \
- ? (update_syntax_table ((pos) + gl_state.offset, 1, 0, \
+ && (charpos) >= gl_state.e_property \
+ ? (update_syntax_table ((charpos) + gl_state.offset, 1, 0,\
gl_state.object), \
1) \
: 0))
gl_state.use_global = 0; \
gl_state.current_syntax_table = current_buffer->syntax_table; \
if (parse_sexp_lookup_properties) \
- update_syntax_table ((BYTE_TO_CHAR ((FROM) + gl_state.offset) \
+ update_syntax_table (((FROM) + gl_state.offset \
+ (COUNT > 0 ? 0 : -1)), \
COUNT, 1, gl_state.object); \
} \