considered the @dfn{current frame}. Some of the debugger commands
operate on the current frame.
+ If a function name is underlined, that means the debugger knows
+where its source code is located. You can click @kbd{Mouse-2} on that
+name, or move to it and type @key{RET}, to visit the source code.
+
The debugger itself must be run byte-compiled, since it makes
assumptions about how many stack frames are used for the debugger
itself. These assumptions are false if the debugger is running
@subsection Debugger Commands
@cindex debugger command list
- Inside the debugger (in Debugger mode), these special commands are
-available in addition to the usual cursor motion commands. (Keep in
-mind that all the usual facilities of Emacs, such as switching windows
-or buffers, are still available.)
-
- The most important use of debugger commands is for stepping through
-code, so that you can see how control flows. The debugger can step
-through the control structures of an interpreted function, but cannot do
-so in a byte-compiled function. If you would like to step through a
-byte-compiled function, replace it with an interpreted definition of the
-same function. (To do this, visit the source for the function and type
-@kbd{C-M-x} on its definition.)
+ The debugger buffer (in Debugger mode) provides special commands in
+addition to the usual Emacs commands. The most important use of
+debugger commands is for stepping through code, so that you can see
+how control flows. The debugger can step through the control
+structures of an interpreted function, but cannot do so in a
+byte-compiled function. If you would like to step through a
+byte-compiled function, replace it with an interpreted definition of
+the same function. (To do this, visit the source for the function and
+type @kbd{C-M-x} on its definition.)
Here is a list of Debugger mode commands: