`ede-java-root' and the example using it.
(Android projects, ede-java-root): Remove nodes since they are
only in CEDET upstream (Bug#17030). All nodes updated.
+ (ede-cpp-root): Document the :compile-command slot.
+ (ede-linux): Document new variables
+ `project-linux-build-directory-default' and
+ `project-linux-architecture-default'.
2014-03-12 Glenn Morris <rgm@gnu.org>
(ede-cpp-root-project "NAME" :file "FILENAME"
:include-path '( "/include" "../include" "/c/include" )
:system-include-path '( "/usr/include/c++/3.2.2/" )
+ :compile-command "make compile"
:spp-table '( ("MOOSE" . "")
("CONST" . "const") ) )
@end example
names to include directories where system header files can be found.
These will be applied to files in this project only.
+With @code{:compile-command} you can provide a command which should be
+run when calling @code{ede-compile-project}.
+
The @code{:spp-table} provides a list of project specific #define
style macros that are unique to this project, passed in to the
compiler on the command line, or are in special headers.
It pre-populates the C Preprocessor symbol map for reasonable parsing,
and has an optimized include file identification function.
+Through the variables @code{project-linux-build-directory-default} and
+@code{project-linux-architecture-default}, you can set the build
+directory and its architecture, resp. The default is to assume that
+the build happens in the source directory and to auto-detect the
+architecture; if the auto-detection fails, you will be asked.
+
@node ede-generic-project, Custom Locate, ede-linux, Simple projects
@subsection ede-generic-project