When @code{t} any image transform will have smoothing applied, and if
@code{nil} no smoothing will be applied. The exact algorithm used
will be platform dependent, but should be equivalent to bilinear
-filtering. Disabling smoothing will use a nearest neighbour
+filtering. Disabling smoothing will use a nearest neighbor
algorithm.
The default, if this property is not specified, will be for
compute_image_rotation (img, &rotation);
# if defined USE_CAIRO || defined HAVE_XRENDER || defined HAVE_NS
- /* We want scale up operations to use a nearest neighbour filter to
+ /* We want scale up operations to use a nearest neighbor filter to
show real pixels instead of munging them, but scale down
operations to use a blended filter, to avoid aliasing and the like.