#endif
}
+/* Generate a premultiplied pixel value for COLOR with ALPHA applied
+ on the given display. COLOR will be modified. The display must
+ use a visual that supports an alpha channel.
+
+ This is possibly dead code on builds which do not support
+ XRender. */
+
+#ifndef USE_CAIRO
+
+static unsigned long
+x_premultiply_pixel (struct x_display_info *dpyinfo,
+ XColor *color, double alpha)
+{
+ unsigned long pixel;
+
+ eassert (dpyinfo->alpha_bits);
+
+ /* Multiply the RGB channels. */
+ color->red *= alpha;
+ color->green *= alpha;
+ color->blue *= alpha;
+
+ /* First, allocate a fully opaque pixel. */
+ pixel = x_make_truecolor_pixel (dpyinfo, color->red,
+ color->green,
+ color->blue);
+
+ /* Next, erase the alpha component. */
+ pixel &= ~dpyinfo->alpha_mask;
+
+ /* And add an alpha channel. */
+ pixel |= (((unsigned long) (alpha * 65535)
+ >> (16 - dpyinfo->alpha_bits))
+ << dpyinfo->alpha_offset);
+
+ return pixel;
+}
+
+#endif
+
static void
x_draw_fringe_bitmap (struct window *w, struct glyph_row *row,
struct draw_fringe_bitmap_params *p)
if (FRAME_DISPLAY_INFO (f)->alpha_bits
&& f->alpha_background < 1.0)
{
+ /* Extend the background color with an alpha channel
+ according to f->alpha_background. */
bg.pixel = background;
x_query_colors (f, &bg, 1);
- bg.red *= f->alpha_background;
- bg.green *= f->alpha_background;
- bg.blue *= f->alpha_background;
- background = x_make_truecolor_pixel (FRAME_DISPLAY_INFO (f),
- bg.red, bg.green, bg.blue);
- background &= ~FRAME_DISPLAY_INFO (f)->alpha_mask;
- background |= (((unsigned long) (f->alpha_background * 0xffff)
- >> (16 - FRAME_DISPLAY_INFO (f)->alpha_bits))
- << FRAME_DISPLAY_INFO (f)->alpha_offset);
+ background
+ = x_premultiply_pixel (FRAME_DISPLAY_INFO (f),
+ &bg,
+ f->alpha_background);
}
/* Draw the bitmap. I believe these small pixmaps can be cached
/* On frame F, translate pixel colors to RGB values for the NCOLORS
- colors in COLORS. Use cached information, if available. */
+ colors in COLORS. Use cached information, if available.
+
+ Pixel values are in unsigned normalized format, meaning that
+ extending missing bits is done straightforwardly without any
+ complex colorspace conversions. */
void
x_query_colors (struct frame *f, XColor *colors, int ncolors)
colors[i].green = (g * gmult) >> 16;
colors[i].blue = (b * bmult) >> 16;
}
+
return;
}
{
bg.pixel = background;
x_query_colors (f, &bg, 1);
- bg.red *= f->alpha_background;
- bg.green *= f->alpha_background;
- bg.blue *= f->alpha_background;
-
- background = x_make_truecolor_pixel (FRAME_DISPLAY_INFO (f),
- bg.red, bg.green, bg.blue);
- background &= ~FRAME_DISPLAY_INFO (f)->alpha_mask;
- background |= (((unsigned long) (f->alpha_background * 0xffff)
- >> (16 - FRAME_DISPLAY_INFO (f)->alpha_bits))
- << FRAME_DISPLAY_INFO (f)->alpha_offset);
+
+ background
+ = x_premultiply_pixel (FRAME_DISPLAY_INFO (f),
+ &bg, f->alpha_background);
}
#endif
}