(redraw_frame, update_frame): Adjust users.
* dispextern.h (set_window_update_flags): Adjust prototype.
* xdisp.c (redisplay_internal): When updating all frames with zero
windows_or_buffers_changed, assume that only the windows that shows
current buffer should be really updated.
+2013-10-08 Dmitry Antipov <dmantipov@yandex.ru>
+
+ * dispnew.c (set_window_update_flags): Add buffer arg. Adjust comment.
+ (redraw_frame, update_frame): Adjust users.
+ * dispextern.h (set_window_update_flags): Adjust prototype.
+ * xdisp.c (redisplay_internal): When updating all frames with zero
+ windows_or_buffers_changed, assume that only the windows that shows
+ current buffer should be really updated.
+
2013-10-08 Dmitry Antipov <dmantipov@yandex.ru>
Do not allocate huge temporary memory areas and objects while encoding
void clear_glyph_matrix_rows (struct glyph_matrix *, int, int);
void clear_glyph_row (struct glyph_row *);
void prepare_desired_row (struct glyph_row *);
-void set_window_update_flags (struct window *, bool);
+void set_window_update_flags (struct window *, struct buffer *, bool);
void update_single_window (struct window *, bool);
void do_pending_window_change (bool);
void change_frame_size (struct frame *, int, int, bool, bool, bool);
/* Mark all windows as inaccurate, so that every window will have
its redisplay done. */
mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
- set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
+ set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), NULL, 1);
f->garbaged = 0;
}
do_pause:
/* Reset flags indicating that a window should be updated. */
- set_window_update_flags (root_window, 0);
+ set_window_update_flags (root_window, NULL, 0);
display_completed = !paused_p;
return paused_p;
}
-/* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
- tree rooted at W. */
+/* If B is NULL, set WINDOW->must_be_updated_p to ON_P for all windows in
+ the window tree rooted at W. Otherwise set WINDOW->must_be_updated_p
+ to ON_P only for windows that displays B. */
void
-set_window_update_flags (struct window *w, bool on_p)
+set_window_update_flags (struct window *w, struct buffer *b, bool on_p)
{
while (w)
{
if (WINDOWP (w->contents))
- set_window_update_flags (XWINDOW (w->contents), on_p);
- else
+ set_window_update_flags (XWINDOW (w->contents), b, on_p);
+ else if (!(b && b != XBUFFER (w->contents)))
w->must_be_updated_p = on_p;
w = NILP (w->next) ? 0 : XWINDOW (w->next);
unrequest_sigio ();
STOP_POLLING;
- /* Update the display. */
- set_window_update_flags (XWINDOW (f->root_window), 1);
+ /* Mark windows on frame F to update. If we decide to
+ update all frames but windows_or_buffers_changed is
+ zero, we assume that only the windows that shows
+ current buffer should be really updated. */
+ set_window_update_flags
+ (XWINDOW (f->root_window),
+ (windows_or_buffers_changed ? NULL : current_buffer), 1);
pending |= update_frame (f, 0, 0);
f->cursor_type_changed = 0;
f->updated_p = 1;