;;; Avoid various pitfalls that may lurk in the built-in (random) function!
;;; Shuffling algorithm from Numerical Recipes, section 7.1.
(defvar math-random-last)
-(defun math-random-digit ()
+(defun math-random-three-digit-number ()
+ "Return a random three digit number."
(let (i)
(or (and (boundp 'var-RandSeed) (eq var-RandSeed math-last-RandSeed))
(math-init-random-base))
;;; Produce an N-digit random integer.
(defun math-random-digits (n)
- (cond ((<= n 6)
- (math-scale-right (+ (* (math-random-digit) 1000) (math-random-digit))
- (- 6 n)))
- (t (let* ((slop (% (- 900003 n) 3))
- (i (/ (+ n slop) 3))
- (digs nil))
- (while (> i 0)
- (setq digs (cons (math-random-digit) digs)
- i (1- i)))
- (math-normalize (math-scale-right (cons 'bigpos digs)
- slop))))))
+ "Produce a random N digit integer."
+ (let* ((slop (% (- 3 (% n 3)) 3))
+ (i (/ (+ n slop) 3))
+ (rnum 0))
+ (while (> i 0)
+ (setq rnum
+ (math-add
+ (math-random-three-digit-number)
+ (math-mul rnum 1000)))
+ (setq i (1- i)))
+ (math-normalize (math-scale-right rnum slop))))
;;; Produce a uniformly-distributed random float 0 <= N < 1.
(defun math-random-float ()