unsigned long fg, bg;
if (!fp)
- fp = FACE_FROM_ID (selected_frame, DEFAULT_FACE_ID);
+ {
+ fp = FACE_FROM_ID (selected_frame, DEFAULT_FACE_ID);
+ /* The default face for the frame should always be realized and
+ cached. */
+ if (!fp)
+ abort ();
+ }
screen_face = face;
fg = fp->foreground;
bg = fp->background;
screen_buf = screen_bp = alloca (str_len * 2);
screen_buf_end = screen_buf + str_len * 2;
+
+ /* Since faces get cached and uncached behind our back, we can't
+ rely on their indices in the cache being consistent across
+ invocations. So always reset the screen face to the default
+ face of the frame, before writing glyphs, and let the glyphs
+ set the right face if it's different from the default. */
+ IT_set_face (DEFAULT_FACE_ID);
/* The mode bit CODING_MODE_LAST_BLOCK should be set to 1 only at
the tail. */