Lisp_Object x, y;
unsigned long time;
+ /* Note that this uses F to determine which display to look at.
+ If there is no valid info, it does not store anything
+ so x remains nil. */
+ x = Qnil;
(*mouse_position_hook) (&f, &bar_window, &part, &x, &y, &time);
obj = Qnil;
/* Decide if we should generate a switch-frame event. Don't
generate switch-frame events for motion outside of all Emacs
frames. */
- if (f)
+ if (!NILP (x) && f)
{
Lisp_Object frame;
#if defined (MULTI_FRAME) || defined (HAVE_MOUSE)
/* If we didn't decide to make a switch-frame event, go ahead and
return a mouse-motion event. */
- if (NILP (obj))
+ if (!NILP (x) && NILP (obj))
obj = make_lispy_movement (f, bar_window, part, x, y, time);
#endif
}