and build a real event from the queue entry. */
if (NILP (obj))
{
+ /* Pinch events are often sent in rapid succession, so
+ large amounts of such events have the potential to
+ queue up inside the keyboard buffer. In that case,
+ find the last pinch event in succession on the same
+ frame with the same modifiers, and send that instead. */
+
+ if (event->ie.kind == PINCH_EVENT
+ /* Ignore if this is the start of a pinch sequence.
+ These events should always be sent so that we
+ never miss a sequence starting, and they don't
+ have the potential to queue up. */
+ && (XFLOAT_DATA (XCAR (event->ie.arg)) != 0.0
+ || XFLOAT_DATA (XCAR (XCDR (event->ie.arg))) != 0.0
+ || XFLOAT_DATA (XCAR (XCDR (XCDR (event->ie.arg)))) != 1.0))
+ {
+ union buffered_input_event *maybe_event = next_kbd_event (event);
+ while (maybe_event != kbd_store_ptr
+ && maybe_event->ie.kind == PINCH_EVENT
+ /* Make sure we never miss an event that has
+ different modifiers. */
+ && maybe_event->ie.modifiers == event->ie.modifiers
+ /* Make sure that the event is for the same
+ frame. */
+ && EQ (maybe_event->ie.frame_or_window,
+ event->ie.frame_or_window)
+ /* Make sure that the event isn't the start
+ of a new pinch gesture sequence. */
+ && (XFLOAT_DATA (XCAR (maybe_event->ie.arg)) != 0.0
+ || XFLOAT_DATA (XCAR (XCDR (maybe_event->ie.arg))) != 0.0
+ || XFLOAT_DATA (XCAR (XCDR (XCDR (maybe_event->ie.arg)))) != 1.0))
+ {
+ event = maybe_event;
+ maybe_event = next_kbd_event (event);
+ }
+ }
+
obj = make_lispy_event (&event->ie);
#ifdef HAVE_EXT_MENU_BAR