/* --------------------------------------------------------------------------
/* On *Step, we recognize several color formats, in addition to a catalog
of colors found in the file Emacs.clr. Color formats include:
- - #rrggbb where rr, gg, bb specify red, green and blue in hex. */
+ - #rrggbb or RGBrrggbb where rr, gg, bb specify red, green and blue in hex
+ - ARGBaarrggbb is similar, with aa being the alpha channel (FF = opaque)
+ - HSVhhssvv and AHSVaahhssvv (or HSB/AHSB) are similar for hue, saturation,
+ value;
+ - CMYKccmmyykk is similar for cyan, magenta, yellow, black. */
{
NSColor * new = nil;
const char *hex = NULL;
- enum { rgb } color_space;
+ enum { rgb, argb, hsv, ahsv, cmyk, gray } color_space;
NSString *nsname = [NSString stringWithUTF8String: name];
/*fprintf (stderr, "ns_get_color: '%s'\n", name); */
return 0;
}
+ /* FIXME: emacs seems to downcase everything before passing it here,
+ which we can work around, except for GRAY, since gray##, where ## is
+ decimal between 0 and 99, is also an X11 colorname. */
if (name[0] == '#') /* X11 format */
{
hex = name + 1;
color_space = rgb;
}
+ else if (!memcmp (name, "RGB", 3) || !memcmp (name, "rgb", 3))
+ {
+ hex = name + 3;
+ color_space = rgb;
+ }
+ else if (!memcmp (name, "ARGB", 4) || !memcmp (name, "argb", 4))
+ {
+ hex = name + 4;
+ color_space = argb;
+ }
+ else if (!memcmp (name, "HSV", 3) || !memcmp (name, "hsv", 3) ||
+ !memcmp (name, "HSB", 3) || !memcmp (name, "hsb", 3))
+ {
+ hex = name + 3;
+ color_space = hsv;
+ }
+ else if (!memcmp (name, "AHSV", 4) || !memcmp (name, "ahsv", 4) ||
+ !memcmp (name, "AHSB", 4) || !memcmp (name, "ahsb", 4))
+ {
+ hex = name + 4;
+ color_space = ahsv;
+ }
+ else if (!memcmp (name, "CMYK", 4) || !memcmp (name, "cmyk", 4))
+ {
+ hex = name + 4;
+ color_space = cmyk;
+ }
+ else if (!memcmp (name, "GRAY", 4) /*|| !memcmp (name, "gray", 4)*/)
+ {
+ hex = name + 4;
+ color_space = gray;
+ }
/* Direct colors (hex values) */
if (hex)
blue: f4
alpha: 1.0];
break;
+ case argb:
+ *col = [NSColor colorWithCalibratedRed: f2
+ green: f3
+ blue: f4
+ alpha: f1];
+ break;
+ case hsv:
+ *col = [NSColor colorWithCalibratedHue: f2
+ saturation: f3
+ brightness: f4
+ alpha: 1.0];
+ break;
+ case ahsv:
+ *col = [NSColor colorWithCalibratedHue: f2
+ saturation: f3
+ brightness: f4
+ alpha: f1];
+ break;
+ case gray:
+ *col = [NSColor colorWithCalibratedWhite: f3 alpha: f4];
+ break;
+ case cmyk:
+ *col = [NSColor colorWithDeviceCyan: f1
+ magenta: f2
+ yellow: f3
+ black: f4
+ alpha: 1.0];
+ break;
}
*col = [*col colorUsingColorSpaceName: NSCalibratedRGBColorSpace];
UNBLOCK_INPUT;
}
else
face = FACE_FROM_ID (s->f, s->first_glyph->face_id);
-#if 0
if (!face->stipple)
-#endif
[(NS_FACE_BACKGROUND (face) != 0
? ns_lookup_indexed_color (NS_FACE_BACKGROUND (face), s->f)
: FRAME_BACKGROUND_COLOR (s->f)) set];
-#if 0 /* This is tiling, not stippling. */
else
{
struct ns_display_info *dpyinfo = FRAME_NS_DISPLAY_INFO (s->f);
[[dpyinfo->bitmaps[face->stipple-1].img stippleMask] set];
}
-#endif
if (s->hl != DRAW_CURSOR)
{