}
-
-/* Constants used by x_alloc_lighter_color. */
-
-/* How much to boost the brightness of 3d highlights for dark colors.
- Nominally, highlight colors for `3d' faces are calculated by
- brightening an object's color by a constant factor. If
- `highlight-color-dark-boost' is a floating point number between 0 and
- 1, colors darker than `highlight-color-dark-boost-limit' have their
- highlight factor increased: a value of 0 means no increase at all,
- and greater values yield correspondingly greater increases. */
-#define HIGHLIGHT_COLOR_DARK_BOOST 0.7
-
/* Brightness beyond which a color won't have its highlight brightness
- boosted. See HIGHLIGHT_COLOR_DARK_BOOST.
+ boosted.
- The `brightness' of a color, for this purpose, is defined to be the
- maximum of the color's red, green, or blue components, as returned by
- `color-values'.
+ Nominally, highlight colors for `3d' faces are calculated by
+ brightening an object's color by a constant scale factor, but this
+ doesn't yield good results for dark colors, so for colors who's
+ brightness is less than this value (on a scale of 0-65535) have an
+ use an additional additive factor.
The value here is set so that the default menu-bar/mode-line color
(grey75) will not have its highlights changed at all. */
new.green = min (0xffff, factor * color.green);
new.blue = min (0xffff, factor * color.blue);
- /* Use the maximum component brightness as the overall brightness
- (this works quite well in practice). */
- bright = color.red;
- if (color.green > bright)
- bright = color.green;
- if (color.blue > bright)
- bright = color.blue;
+ /* Calculate brightness of COLOR. */
+ bright = (2 * color.red + 3 * color.green + color.blue) / 6;
/* We only boost colors that are darker than
HIGHLIGHT_COLOR_DARK_BOOST_LIMIT. */
/* How far below the limit this color is (0 - 1, 1 being darker). */
double dimness = 1 - (double)bright / HIGHLIGHT_COLOR_DARK_BOOST_LIMIT;
/* The additive adjustment. */
- int min_delta = delta * dimness * HIGHLIGHT_COLOR_DARK_BOOST;
+ int min_delta = delta * dimness * factor / 2;
if (factor < 1)
{
- min_delta /= 2;
new.red = max (0, new.red - min_delta);
new.green = max (0, new.green - min_delta);
new.blue = max (0, new.blue - min_delta);