+2013-01-23 Bastien Guerry <bzg@gnu.org>
+
+ * paren.el (show-paren-function): Make sure an overlay exists
+ before trying to delete it. Also use `pos' as a position only
+ when it is an integer.
+
2013-01-23 Dmitry Antipov <dmantipov@yandex.ru>
* play/gametree.el (gametree-break-line-here): Use point-marker.
;;
;; Turn on highlighting for the matching paren, if found.
;; If it's an unmatched paren, turn off any such highlighting.
- (unless (integerp pos)
- (delete-overlay show-paren-overlay))
- (let ((to (if (or (eq show-paren-style 'expression)
- (and (eq show-paren-style 'mixed)
- (not (pos-visible-in-window-p pos))))
- (point)
- pos))
- (from (if (or (eq show-paren-style 'expression)
+ (if (not (integerp pos))
+ (when show-paren-overlay (delete-overlay show-paren-overlay))
+ (let ((to (if (or (eq show-paren-style 'expression)
(and (eq show-paren-style 'mixed)
(not (pos-visible-in-window-p pos))))
- pos
- (save-excursion
- (goto-char pos)
- (- (point) dir)))))
- (if show-paren-overlay
- (move-overlay show-paren-overlay from to (current-buffer))
- (setq show-paren-overlay (make-overlay from to nil t))))
+ (point)
+ pos))
+ (from (if (or (eq show-paren-style 'expression)
+ (and (eq show-paren-style 'mixed)
+ (not (pos-visible-in-window-p pos))))
+ pos
+ (save-excursion
+ (goto-char pos)
+ (- (point) dir)))))
+ (if show-paren-overlay
+ (move-overlay show-paren-overlay from to (current-buffer))
+ (setq show-paren-overlay (make-overlay from to nil t)))))
;;
;; Always set the overlay face, since it varies.
(overlay-put show-paren-overlay 'priority show-paren-priority)