rect.left = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x);
rect.top = (WINDOW_TO_FRAME_PIXEL_Y (w, w->phys_cursor.y)
+ row->ascent - w->phys_cursor_ascent);
- rect.bottom = rect.top + row->height - 1;
+ rect.bottom = rect.top + row->height;
/* Get the glyph the cursor is on. If we can't tell because
the current matrix is invalid or such, give up. */
glyph, and `x-stretch-block-cursor' is nil, don't draw a
rectangle as wide as the glyph, but use a canonical character
width instead. */
- wd = cursor_glyph->pixel_width - 1;
+ wd = cursor_glyph->pixel_width;
if (cursor_glyph->type == STRETCH_GLYPH
&& !x_stretch_cursor_p)
wd = min (CANON_X_UNIT (f), wd);