))
(defun bb-right (count)
- (interactive "p")
+ (interactive "p" blackbox-mode)
(while (and (> count 0) (< bb-x 8))
(forward-char 2)
(setq bb-x (1+ bb-x))
(setq count (1- count))))
(defun bb-left (count)
- (interactive "p")
+ (interactive "p" blackbox-mode)
(while (and (> count 0) (> bb-x -1))
(backward-char 2)
(setq bb-x (1- bb-x))
(setq count (1- count))))
(defun bb-up (count)
- (interactive "p")
+ (interactive "p" blackbox-mode)
(while (and (> count 0) (> bb-y -1))
(with-no-warnings (previous-line))
(setq bb-y (1- bb-y))
(setq count (1- count))))
(defun bb-down (count)
- (interactive "p")
+ (interactive "p" blackbox-mode)
(while (and (> count 0) (< bb-y 8))
(with-no-warnings (next-line))
(setq bb-y (1+ bb-y))
(setq count (1- count))))
(defun bb-eol ()
- (interactive)
+ (interactive nil blackbox-mode)
(setq bb-x 8)
(bb-goto (cons bb-x bb-y)))
(defun bb-bol ()
- (interactive)
+ (interactive nil blackbox-mode)
(setq bb-x -1)
(bb-goto (cons bb-x bb-y)))
(defun bb-romp ()
- (interactive)
+ (interactive nil blackbox-mode)
(cond
((and
(or (= bb-x -1) (= bb-x 8))
(defun bb-done ()
"Finish the game and report score."
- (interactive)
+ (interactive nil blackbox-mode)
(let (bogus-balls)
(cond
((not (= (length bb-balls-placed) (length bb-board)))