Lisp_Object dv;
struct charset *unibyte = CHARSET_FROM_ID (charset_unibyte);
enum { char_is_other = 0, char_is_nbsp, char_is_soft_hyphen }
- nbsp_or_shy = char_is_other;
- int decoded = it->c;
+ nbsp_or_shy = char_is_other;
+ int c = it->c; /* This is the character to display. */
+
+ if (! it->multibyte_p && ! ASCII_CHAR_P (c))
+ {
+ xassert (SINGLE_BYTE_CHAR_P (c));
+ if (unibyte_display_via_language_environment)
+ {
+ c = DECODE_CHAR (unibyte, c);
+ if (c < 0)
+ c = BYTE8_TO_CHAR (it->c);
+ }
+ else
+ c = BYTE8_TO_CHAR (it->c);
+ }
if (it->dp
- && (dv = DISP_CHAR_VECTOR (it->dp, it->c),
+ && (dv = DISP_CHAR_VECTOR (it->dp, c),
VECTORP (dv)))
{
struct Lisp_Vector *v = XVECTOR (dv);
goto get_next;
}
- if (unibyte_display_via_language_environment
- && !ASCII_CHAR_P (it->c))
- decoded = DECODE_CHAR (unibyte, it->c);
-
- if (it->c >= 0x80 && ! NILP (Vnobreak_char_display))
- {
- if (it->multibyte_p)
- nbsp_or_shy = (it->c == 0xA0 ? char_is_nbsp
- : it->c == 0xAD ? char_is_soft_hyphen
- : char_is_other);
- else if (unibyte_display_via_language_environment)
- nbsp_or_shy = (decoded == 0xA0 ? char_is_nbsp
- : decoded == 0xAD ? char_is_soft_hyphen
- : char_is_other);
- }
+ if (! ASCII_CHAR_P (c) && ! NILP (Vnobreak_char_display))
+ nbsp_or_shy = (c == 0xA0 ? char_is_nbsp
+ : c == 0xAD ? char_is_soft_hyphen
+ : char_is_other);
/* Translate control characters into `\003' or `^C' form.
Control characters coming from a display table entry are
the translation. This could easily be changed but I
don't believe that it is worth doing.
- If it->multibyte_p is nonzero, non-printable non-ASCII
- characters are also translated to octal form.
+ NBSP and SOFT-HYPEN are property translated too.
- If it->multibyte_p is zero, eight-bit characters that
- don't have corresponding multibyte char code are also
+ Non-printable characters and raw-byte characters are also
translated to octal form. */
- if ((it->c < ' '
+ if (((c < ' ' || c == 127) /* ASCII control chars */
? (it->area != TEXT_AREA
/* In mode line, treat \n, \t like other crl chars. */
- || (it->c != '\t'
+ || (c != '\t'
&& it->glyph_row
&& (it->glyph_row->mode_line_p || it->avoid_cursor_p))
- || (it->c != '\n' && it->c != '\t'))
+ || (c != '\n' && c != '\t'))
: (nbsp_or_shy
- || (it->multibyte_p
- ? ! CHAR_PRINTABLE_P (it->c)
- : (! unibyte_display_via_language_environment
- ? it->c >= 0x80
- : (decoded >= 0x80 && decoded < 0xA0))))))
+ || CHAR_BYTE8_P (c)
+ || ! CHAR_PRINTABLE_P (c))))
{
- /* IT->c is a control character which must be displayed
+ /* C is a control character, NBSP, SOFT-HYPEN, raw-byte,
+ or a non-printable character which must be displayed
either as '\003' or as `^C' where the '\\' and '^'
can be defined in the display table. Fill
IT->ctl_chars with glyphs for what we have to
/* Handle control characters with ^. */
- if (it->c < 128 && it->ctl_arrow_p)
+ if (ASCII_CHAR_P (c) && it->ctl_arrow_p)
{
int g;
}
XSETINT (it->ctl_chars[0], g);
- XSETINT (it->ctl_chars[1], it->c ^ 0100);
+ XSETINT (it->ctl_chars[1], c ^ 0100);
ctl_len = 2;
goto display_control;
}
face_id = merge_faces (it->f, Qnobreak_space, 0,
it->face_id);
- it->c = ' ';
+ c = ' ';
XSETINT (it->ctl_chars[0], ' ');
ctl_len = 1;
goto display_control;
if (EQ (Vnobreak_char_display, Qt)
&& nbsp_or_shy == char_is_soft_hyphen)
{
- it->c = '-';
XSETINT (it->ctl_chars[0], '-');
ctl_len = 1;
goto display_control;
if (nbsp_or_shy)
{
XSETINT (it->ctl_chars[0], escape_glyph);
- it->c = (nbsp_or_shy == char_is_nbsp ? ' ' : '-');
- XSETINT (it->ctl_chars[1], it->c);
+ c = (nbsp_or_shy == char_is_nbsp ? ' ' : '-');
+ XSETINT (it->ctl_chars[1], c);
ctl_len = 2;
goto display_control;
}
{
- unsigned char str[MAX_MULTIBYTE_LENGTH];
- int len;
- int i;
+ char str[10];
+ int len, i;
- /* Set IT->ctl_chars[0] to the glyph for `\\'. */
- if (CHAR_BYTE8_P (it->c))
- {
- str[0] = CHAR_TO_BYTE8 (it->c);
- len = 1;
- }
- else if (it->c < 256)
- {
- str[0] = it->c;
- len = 1;
- }
- else
- {
- /* It's an invalid character, which shouldn't
- happen actually, but due to bugs it may
- happen. Let's print the char as is, there's
- not much meaningful we can do with it. */
- str[0] = it->c;
- str[1] = it->c >> 8;
- str[2] = it->c >> 16;
- str[3] = it->c >> 24;
- len = 4;
- }
+ if (CHAR_BYTE8_P (c))
+ /* Display \200 instead of \17777600. */
+ c = CHAR_TO_BYTE8 (c);
+ len = sprintf (str, "%03o", c);
+ XSETINT (it->ctl_chars[0], escape_glyph);
for (i = 0; i < len; i++)
- {
- int g;
- XSETINT (it->ctl_chars[i * 4], escape_glyph);
- /* Insert three more glyphs into IT->ctl_chars for
- the octal display of the character. */
- g = ((str[i] >> 6) & 7) + '0';
- XSETINT (it->ctl_chars[i * 4 + 1], g);
- g = ((str[i] >> 3) & 7) + '0';
- XSETINT (it->ctl_chars[i * 4 + 2], g);
- g = (str[i] & 7) + '0';
- XSETINT (it->ctl_chars[i * 4 + 3], g);
- }
- ctl_len = len * 4;
+ XSETINT (it->ctl_chars[i + 1], str[i]);
+ ctl_len = len + 1;
}
display_control:
it->ellipsis_p = 0;
goto get_next;
}
+ it->char_to_display = c;
+ }
+ else if (success_p)
+ {
+ it->char_to_display = it->c;
}
}
: STRINGP (it->string) ? IT_STRING_CHARPOS (*it)
: IT_CHARPOS (*it));
- it->face_id = FACE_FOR_CHAR (it->f, face, it->c, pos, it->string);
+ it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display, pos,
+ it->string);
}
}
#endif
/* Get the next character. */
if (multibyte_p)
- it.c = string_char_and_length (p, &it.len);
+ it.c = it.char_to_display = string_char_and_length (p, &it.len);
else
- it.c = *p, it.len = 1;
+ {
+ it.c = it.char_to_display = *p, it.len = 1;
+ if (! ASCII_CHAR_P (it.c))
+ it.char_to_display = BYTE8_TO_CHAR (it.c);
+ }
p += it.len;
/* Get its face. */
ilisp = make_number (p - arrow_string);
face = Fget_text_property (ilisp, Qface, overlay_arrow_string);
- it.face_id = compute_char_face (f, it.c, face);
+ it.face_id = compute_char_face (f, it.char_to_display, face);
/* Compute its width, get its glyphs. */
n_glyphs_before = it.glyph_row->used[TEXT_AREA];
append_space_for_newline has been called. */
enum display_element_type saved_what = it->what;
int saved_c = it->c, saved_len = it->len;
+ int saved_char_to_display = it->char_to_display;
int saved_x = it->current_x;
int saved_face_id = it->face_id;
struct text_pos saved_pos;
it->what = IT_CHARACTER;
bzero (&it->position, sizeof it->position);
it->object = make_number (0);
- it->c = ' ';
+ it->c = it->char_to_display = ' ';
it->len = 1;
if (default_face_p)
it->face_id = saved_face_id;
it->len = saved_len;
it->c = saved_c;
+ it->char_to_display = saved_char_to_display;
return 1;
}
}
it->what = IT_CHARACTER;
bzero (&it->position, sizeof it->position);
it->object = make_number (0);
- it->c = ' ';
+ it->c = it->char_to_display = ' ';
it->len = 1;
it->face_id = face->id;
if (face->font)
{
- unsigned code = face->font->driver->encode_char (face->font, glyph->u.ch);
+ unsigned code;
+
+ if (CHAR_BYTE8_P (glyph->u.ch))
+ code = CHAR_TO_BYTE8 (glyph->u.ch);
+ else
+ code = face->font->driver->encode_char (face->font, glyph->u.ch);
if (code != FONT_INVALID_CODE)
STORE_XCHAR2B (char2b, (code >> 8), (code & 0xFF));
}
+/* Get glyph code of character C in FONT in the two-byte form CHAR2B.
+ Retunr 1 if FONT has a glyph for C, otherwise return 0. */
+
+static INLINE int
+get_char_glyph_code (int c, struct font *font, XChar2b *char2b)
+{
+ unsigned code;
+
+ if (CHAR_BYTE8_P (c))
+ code = CHAR_TO_BYTE8 (c);
+ else
+ code = font->driver->encode_char (font, c);
+
+ if (code == FONT_INVALID_CODE)
+ return 0;
+ STORE_XCHAR2B (char2b, (code >> 8), (code & 0xFF));
+ return 1;
+}
+
+
/* Fill glyph string S with composition components specified by S->cmp.
BASE_FACE is the base face of the composition.
{
int maxlen = ((IT_BYTEPOS (*it) >= GPT ? ZV : GPT)
- IT_BYTEPOS (*it));
- it2.c = STRING_CHAR_AND_LENGTH (p, it2.len);
+ it2.c = it2.char_to_display = STRING_CHAR_AND_LENGTH (p, it2.len);
}
else
- it2.c = *p, it2.len = 1;
+ {
+ it2.c = it2.char_to_display = *p, it2.len = 1;
+ if (! ASCII_CHAR_P (it2.c))
+ it2.char_to_display = BYTE8_TO_CHAR (it2.c);
+ }
it2.glyph_row = NULL;
it2.what = IT_CHARACTER;
if (it->what == IT_CHARACTER)
{
XChar2b char2b;
- struct font *font;
struct face *face = FACE_FROM_ID (it->f, it->face_id);
- struct font_metrics *pcm;
- int font_not_found_p;
+ struct font *font = face->font;
+ int font_not_found_p = font == NULL;
+ struct font_metrics *pcm = NULL;
int boff; /* baseline offset */
- /* We may change it->multibyte_p upon unibyte<->multibyte
- conversion. So, save the current value now and restore it
- later.
-
- Note: It seems that we don't have to record multibyte_p in
- struct glyph because the character code itself tells whether
- or not the character is multibyte. Thus, in the future, we
- must consider eliminating the field `multibyte_p' in the
- struct glyph. */
- int saved_multibyte_p = it->multibyte_p;
-
- /* Maybe translate single-byte characters to multibyte, or the
- other way. */
- it->char_to_display = it->c;
- if (!ASCII_BYTE_P (it->c)
- && ! it->multibyte_p)
- {
- if (SINGLE_BYTE_CHAR_P (it->c)
- && unibyte_display_via_language_environment)
- {
- struct charset *unibyte = CHARSET_FROM_ID (charset_unibyte);
-
- /* get_next_display_element assures that this decoding
- never fails. */
- it->char_to_display = DECODE_CHAR (unibyte, it->c);
- it->multibyte_p = 1;
- it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display,
- -1, Qnil);
- face = FACE_FROM_ID (it->f, it->face_id);
- }
- }
-
- /* Get font to use. Encode IT->char_to_display. */
- get_char_face_and_encoding (it->f, it->char_to_display, it->face_id,
- &char2b, it->multibyte_p, 0);
- font = face->font;
- font_not_found_p = font == NULL;
if (font_not_found_p)
{
/* When no suitable font found, display an empty box based
boff = VCENTER_BASELINE_OFFSET (font, it->f) - boff;
}
- if (it->char_to_display >= ' '
- && (!it->multibyte_p || it->char_to_display < 128))
+ if (it->char_to_display != '\n' && it->char_to_display != '\t')
{
- /* Either unibyte or ASCII. */
int stretched_p;
it->nglyphs = 1;
- pcm = get_per_char_metric (it->f, font, &char2b);
-
if (it->override_ascent >= 0)
{
it->ascent = it->override_ascent;
it->descent = FONT_DESCENT (font) - boff;
}
+ if (! font_not_found_p
+ && get_char_glyph_code (it->char_to_display, font, &char2b))
+ {
+ pcm = get_per_char_metric (it->f, font, &char2b);
+ if (pcm->width == 0
+ && pcm->rbearing == 0 && pcm->lbearing == 0)
+ pcm = NULL;
+ }
+
if (pcm)
{
it->phys_ascent = pcm->ascent + boff;
it->glyph_not_available_p = 1;
it->phys_ascent = it->ascent;
it->phys_descent = it->descent;
- it->pixel_width = FONT_WIDTH (font);
+ it->pixel_width = font->space_width;
}
if (it->constrain_row_ascent_descent_p)
}
}
}
- else if (it->char_to_display == '\t')
+ else /* i.e. (it->char_to_display == '\t') */
{
if (font->space_width > 0)
{
it->nglyphs = 1;
}
}
- else
- {
- /* A multi-byte character. Assume that the display width of the
- character is the width of the character multiplied by the
- width of the font. */
-
- /* If we found a font, this font should give us the right
- metrics. If we didn't find a font, use the frame's
- default font and calculate the width of the character by
- multiplying the width of font by the width of the
- character. */
-
- pcm = get_per_char_metric (it->f, font, &char2b);
-
- if (font_not_found_p || !pcm)
- {
- int char_width = CHAR_WIDTH (it->char_to_display);
-
- if (char_width == 0)
- /* This is a non spacing character. But, as we are
- going to display an empty box, the box must occupy
- at least one column. */
- char_width = 1;
- it->glyph_not_available_p = 1;
- it->pixel_width = font->space_width * char_width;
- it->phys_ascent = FONT_BASE (font) + boff;
- it->phys_descent = FONT_DESCENT (font) - boff;
- }
- else
- {
- it->pixel_width = pcm->width;
- it->phys_ascent = pcm->ascent + boff;
- it->phys_descent = pcm->descent - boff;
- if (it->glyph_row
- && (pcm->lbearing < 0
- || pcm->rbearing > pcm->width))
- it->glyph_row->contains_overlapping_glyphs_p = 1;
- }
- it->nglyphs = 1;
- it->ascent = FONT_BASE (font) + boff;
- it->descent = FONT_DESCENT (font) - boff;
- if (face->box != FACE_NO_BOX)
- {
- int thick = face->box_line_width;
-
- if (thick > 0)
- {
- it->ascent += thick;
- it->descent += thick;
- }
- else
- thick = - thick;
-
- if (it->start_of_box_run_p)
- it->pixel_width += thick;
- if (it->end_of_box_run_p)
- it->pixel_width += thick;
- }
-
- /* If face has an overline, add the height of the overline
- (1 pixel) and a 1 pixel margin to the character height. */
- if (face->overline_p)
- it->ascent += overline_margin;
-
- take_vertical_position_into_account (it);
-
- if (it->ascent < 0)
- it->ascent = 0;
- if (it->descent < 0)
- it->descent = 0;
-
- if (it->glyph_row)
- append_glyph (it);
- if (it->pixel_width == 0)
- /* We assure that all visible glyphs have at least 1-pixel
- width. */
- it->pixel_width = 1;
- }
- it->multibyte_p = saved_multibyte_p;
}
else if (it->what == IT_COMPOSITION && it->cmp_it.ch < 0)
{
}
else
{
- width = FONT_WIDTH (font);
+ width = font->space_width;
ascent = FONT_BASE (font);
descent = FONT_DESCENT (font);
lbearing = 0;