An ITEM may also be just a string--that makes a nonselectable item.
An ITEM may also be nil--that means to put all preceding items
on the left of the dialog box and all following items on the right.
-\(By default, approximately half appear on each side.) */)
- (position, contents)
- Lisp_Object position, contents;
+\(By default, approximately half appear on each side.)
+
+If HEADER is non-nil, the frame title for the box is "Information",
+otherwise it is "Question". */)
+ (position, contents, header)
+ Lisp_Object position, contents, header;
{
FRAME_PTR f = NULL;
Lisp_Object window;
/* Display them in a dialog box. */
BLOCK_INPUT;
- selection = w32_dialog_show (f, 0, title, &error_name);
+ selection = w32_dialog_show (f, 0, title, header, &error_name);
UNBLOCK_INPUT;
discard_menu_items ();
"button6", "button7", "button8", "button9", "button10" };
static Lisp_Object
-w32_dialog_show (f, keymaps, title, error)
+w32_dialog_show (f, keymaps, title, header, error)
FRAME_PTR f;
int keymaps;
- Lisp_Object title;
+ Lisp_Object title, header;
char **error;
{
int i, nb_buttons=0;
wv->name = dialog_name;
wv->help = Qnil;
+ /* Frame title: 'Q' = Question, 'I' = Information.
+ Can also have 'E' = Error if, one day, we want
+ a popup for errors. */
+ if (NILP(header))
+ dialog_name[0] = 'Q';
+ else
+ dialog_name[0] = 'I';
+
/* Dialog boxes use a really stupid name encoding
which specifies how many buttons to use
- and how many buttons are on the right.
- The Q means something also. */
- dialog_name[0] = 'Q';
+ and how many buttons are on the right. */
dialog_name[1] = '0' + nb_buttons;
dialog_name[2] = 'B';
dialog_name[3] = 'R';