+2014-06-04 Eli Zaretskii <eliz@gnu.org>
+
+ Minimize cursor motion during TTY menu updates.
+ * term.c (tty_menu_display): Don't position cursor here. Instead,
+ pass the cursor coordinates to update_frame_with_menu.
+ (tty_menu_activate): Send the hide cursor command only once in an
+ iteration through the outer 'while' loop.
+
+ * dispnew.c (update_frame_1): Accept an additional argument
+ SET_CURSOR_P, and position the cursor at the end of the frame
+ update only if that argument is non-zero. All callers changed to
+ provide the additional argument as non-zero, except for
+ update_frame_with_menu.
+ (update_frame_with_menu): Accept 2 additional arguments ROW and
+ COL; if they are non-negative, instruct update_frame_1 not to
+ position the cursor, and instead position it according to ROW and
+ COL.
+
+ * dispextern.h (update_frame_with_menu): Update prototype.
+
2014-06-02 Stefan Monnier <monnier@iro.umontreal.ca>
* callproc.c (call_process): Don't check read-only if we don't insert
static void mirror_line_dance (struct window *, int, int, int *, char *);
static bool update_window_tree (struct window *, bool);
static bool update_window (struct window *, bool);
-static bool update_frame_1 (struct frame *, bool, bool);
+static bool update_frame_1 (struct frame *, bool, bool, bool);
static bool scrolling (struct frame *);
static void set_window_cursor_after_update (struct window *);
static void adjust_frame_glyphs_for_window_redisplay (struct frame *);
/* Update the display */
update_begin (f);
- paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
+ paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p, 1);
update_end (f);
if (FRAME_TERMCAP_P (f) || FRAME_MSDOS_P (f))
glyphs. This is like the second part of update_frame, but it
doesn't call build_frame_matrix, because we already have the
desired matrix prepared, and don't want it to be overwritten by the
- text of the normal display. */
+ text of the normal display.
+
+ ROW and COL, if non-negative, are the row and column of the TTY
+ frame where to position the cursor after the frame update is
+ complete. Negative values mean ask update_frame_1 to position the
+ cursor "normally", i.e. at point in the selected window. */
void
-update_frame_with_menu (struct frame *f)
+update_frame_with_menu (struct frame *f, int row, int col)
{
struct window *root_window = XWINDOW (f->root_window);
- bool paused_p;
+ bool paused_p, cursor_at_point_p;
eassert (FRAME_TERMCAP_P (f));
/* Update the display. */
update_begin (f);
+ cursor_at_point_p = !(row >= 0 && col >= 0);
/* Force update_frame_1 not to stop due to pending input, and not
try scrolling. */
- paused_p = update_frame_1 (f, 1, 1);
+ paused_p = update_frame_1 (f, 1, 1, cursor_at_point_p);
+ /* ROW and COL tell us where in the menu to position the cursor, so
+ that screen readers know the active region on the screen. */
+ if (!cursor_at_point_p)
+ cursor_to (f, row, col);
update_end (f);
if (FRAME_TTY (f)->termscript)
/* Update the desired frame matrix of frame F.
FORCE_P means that the update should not be stopped by pending input.
- INHIBIT_HAIRY_ID_P means that scrolling should not be tried.
+ INHIBIT_ID_P means that scrolling by insert/delete should not be tried.
+ SET_CURSOR_P false means do not set cursor at point in selected window.
Value is true if update was stopped due to pending input. */
static bool
-update_frame_1 (struct frame *f, bool force_p, bool inhibit_id_p)
+update_frame_1 (struct frame *f, bool force_p, bool inhibit_id_p,
+ bool set_cursor_p)
{
/* Frame matrices to work on. */
struct glyph_matrix *current_matrix = f->current_matrix;
pause_p = 0 < i && i < FRAME_LINES (f) - 1;
/* Now just clean up termcap drivers and set cursor, etc. */
- if (!pause_p)
+ if (!pause_p && set_cursor_p)
{
if ((cursor_in_echo_area
/* If we are showing a message instead of the mini-buffer,
display_tty_menu_item (menu->text[j], max_width, face, x, y + i,
menu->submenu[j] != NULL);
}
- update_frame_with_menu (sf);
- cursor_to (sf, row, col);
+ update_frame_with_menu (sf, row, col);
}
/* --------------------------- X Menu emulation ---------------------- */
screen_update (struct frame *f, struct glyph_matrix *mtx)
{
restore_desired_matrix (f, mtx);
- update_frame_with_menu (f);
+ update_frame_with_menu (f, -1, -1);
}
typedef enum {
/* Force update of the current frame, so that the desired and the
current matrices are identical. */
- update_frame_with_menu (sf);
+ update_frame_with_menu (sf, -1, -1);
state[0].menu = menu;
state[0].screen_behind = save_and_enable_current_matrix (sf);
state[statecount - 1].y,
state[statecount - 1].pane,
faces, x, y, first_item, 1);
- tty_hide_cursor (tty);
- fflush (tty->output);
/* The call to display help-echo below will move the cursor,
so remember its current position as computed by
tty_menu_display. */
item, so that screen readers and other accessibility aids
know where the active region is. */
cursor_to (sf, row, col);
- tty_hide_cursor (tty);
- fflush (tty->output);
prev_menu_help_message = menu_help_message;
}
+ /* Both tty_menu_display and help_callback invoke update_end,
+ which calls tty_show_cursor. Re-hide it, so it doesn't show
+ through the menus. */
+ tty_hide_cursor (tty);
+ fflush (tty->output);
}
sf->mouse_moved = 0;