/* True if frame F is currently visible. */
#define FRAME_VISIBLE_P(f) (f)->visible
+/* True if frame F should be redisplayed. This is normally the same
+ as FRAME_VISIBLE_P (f). Under X, frames can continue to be
+ displayed to the user by the compositing manager even if they are
+ invisible, so this also checks whether or not the frame is reported
+ visible by the X server. */
+
+#ifndef HAVE_X_WINDOWS
+#define FRAME_REDISPLAY_P(f) (FRAME_VISIBLE_P (f))
+#else
+#define FRAME_REDISPLAY_P(f) (FRAME_VISIBLE_P (f) \
+ || (FRAME_X_P (f) \
+ && FRAME_X_VISIBLE (f)))
+#endif
+
/* True if frame F is currently visible but hidden. */
#define FRAME_OBSCURED_P(f) ((f)->visible > 1)
{
struct frame *f = XFRAME (frame);
- if (FRAME_VISIBLE_P (f) && FRAME_GARBAGED_P (f))
+ if (FRAME_REDISPLAY_P (f) && FRAME_GARBAGED_P (f))
{
if (f->resized_p
/* It makes no sense to redraw a non-selected TTY
f = XFRAME (WINDOW_FRAME (w));
/* Don't display if frame is invisible or not yet initialized. */
- if (!FRAME_VISIBLE_P (f) || !f->glyphs_initialized_p)
+ if (!FRAME_REDISPLAY_P (f) || !f->glyphs_initialized_p)
return;
#ifdef HAVE_WINDOW_SYSTEM
TTY frames to be completely redrawn, when there
are more than one of them, even though nothing
should be changed on display. */
- || (FRAME_VISIBLE_P (f) == 2 && FRAME_WINDOW_P (f))))
+ || (FRAME_REDISPLAY_P (f) && FRAME_WINDOW_P (f))))
gui_consider_frame_title (frame);
}
}
{
struct frame *f = XFRAME (frame);
- if (FRAME_VISIBLE_P (f))
+ if (FRAME_REDISPLAY_P (f))
{
++number_of_visible_frames;
/* Adjust matrices for visible frames only. */
&& !w->update_mode_line
&& !current_buffer->clip_changed
&& !current_buffer->prevent_redisplay_optimizations_p
- && FRAME_VISIBLE_P (XFRAME (w->frame))
+ && FRAME_REDISPLAY_P (XFRAME (w->frame))
&& !FRAME_OBSCURED_P (XFRAME (w->frame))
&& !XFRAME (w->frame)->cursor_type_changed
&& !XFRAME (w->frame)->face_change
if (gcscrollbars && FRAME_TERMINAL (f)->condemn_scroll_bars_hook)
FRAME_TERMINAL (f)->condemn_scroll_bars_hook (f);
- if (FRAME_VISIBLE_P (f) && !FRAME_OBSCURED_P (f))
+ if (FRAME_REDISPLAY_P (f) && !FRAME_OBSCURED_P (f))
{
/* Don't allow freeing images and faces for this
frame as long as the frame's update wasn't
if (gcscrollbars && FRAME_TERMINAL (f)->judge_scroll_bars_hook)
FRAME_TERMINAL (f)->judge_scroll_bars_hook (f);
- if (FRAME_VISIBLE_P (f) && !FRAME_OBSCURED_P (f))
+ if (FRAME_REDISPLAY_P (f) && !FRAME_OBSCURED_P (f))
{
/* If fonts changed on visible frame, display again. */
if (f->fonts_changed)
}
}
}
- else if (FRAME_VISIBLE_P (sf) && !FRAME_OBSCURED_P (sf))
+ else if (FRAME_REDISPLAY_P (sf) && !FRAME_OBSCURED_P (sf))
{
sf->inhibit_clear_image_cache = true;
displayed_buffer = XBUFFER (XWINDOW (selected_window)->contents);
unrequest_sigio ();
STOP_POLLING;
- if (FRAME_VISIBLE_P (sf) && !FRAME_OBSCURED_P (sf))
+ if (FRAME_REDISPLAY_P (sf) && !FRAME_OBSCURED_P (sf))
{
if (hscroll_retries <= MAX_HSCROLL_RETRIES
&& hscroll_windows (selected_window))
FOR_EACH_FRAME (tail, frame)
{
- if (XFRAME (frame)->visible)
+ if (FRAME_REDISPLAY_P (XFRAME (frame)))
new_count++;
}
windows and frames; in the latter case, the frame or window may
be in the midst of changing its size, and x and y may be off the
window. */
- if (! FRAME_VISIBLE_P (f)
+ if (! FRAME_REDISPLAY_P (f)
|| vpos >= w->current_matrix->nrows
|| hpos >= w->current_matrix->matrix_w)
return;
void
gui_clear_cursor (struct window *w)
{
- if (FRAME_VISIBLE_P (XFRAME (w->frame)) && w->phys_cursor_on_p)
+ if (FRAME_REDISPLAY_P (XFRAME (w->frame)) && w->phys_cursor_on_p)
update_window_cursor (w, false);
}
strictly an optimization to avoid extraneous synchronizing in
some cases. */
int root_x, root_y;
+
+ /* The frame visibility state. This starts out
+ VisibilityFullyObscured, but is set to something else in
+ handle_one_xevent. */
+ int visibility_state;
};
enum
/* And its corresponding visual info. */
#define FRAME_X_VISUAL_INFO(f) (&FRAME_DISPLAY_INFO (f)->visual_info)
+/* Whether or not the frame is visible. Do not test this alone.
+ Instead, use FRAME_REDISPLAY_P. */
+#define FRAME_X_VISIBLE(f) (FRAME_X_OUTPUT (f)->visibility_state \
+ != VisibilityFullyObscured)
+
#ifdef HAVE_XRENDER
#define FRAME_X_PICTURE_FORMAT(f) FRAME_DISPLAY_INFO (f)->pict_format
#define FRAME_X_PICTURE(f) ((f)->output_data.x->picture)