#define BUILD_CHAR_GLYPH_STRINGS(START, END, HEAD, TAIL, HL, X, LAST_X) \
do \
{ \
- int c, face_id; \
+ int face_id; \
XChar2b *char2b; \
\
- c = (row)->glyphs[area][START].u.ch; \
face_id = (row)->glyphs[area][START].face_id; \
\
s = (struct glyph_string *) alloca (sizeof *s); \
int x;
struct glyph_row *row;
enum glyph_row_area area;
- int start, end;
+ EMACS_INT start, end;
enum draw_glyphs_face hl;
int overlaps_p;
{
int line_height, shift_by_width, shifted_region_width;
struct glyph_row *row;
struct glyph *glyph;
- int frame_x, frame_y, hpos;
+ int frame_x, frame_y;
+ EMACS_INT hpos;
xassert (updated_window && updated_row);
BLOCK_INPUT;
int active_cursor;
struct glyph_matrix *current_glyphs;
struct glyph_row *glyph_row;
- struct glyph *glyph;
/* This is pointless on invisible frames, and dangerous on garbaged
windows and frames; in the latter case, the frame or window may
current_glyphs = w->current_matrix;
glyph_row = MATRIX_ROW (current_glyphs, vpos);
- glyph = glyph_row->glyphs[TEXT_AREA] + hpos;
/* If cursor row is not enabled, we don't really know where to
display the cursor. */
static int
fast_find_position (w, charpos, hpos, vpos, x, y, stop)
struct window *w;
- int charpos;
+ EMACS_INT charpos;
int *hpos, *vpos, *x, *y;
Lisp_Object stop;
{
static int
fast_find_position (w, pos, hpos, vpos, x, y, stop)
struct window *w;
- int pos;
+ EMACS_INT pos;
int *hpos, *vpos, *x, *y;
Lisp_Object stop;
{
static int
fast_find_string_pos (w, pos, object, hpos, vpos, x, y, right_p)
struct window *w;
- int pos;
+ EMACS_INT pos;
Lisp_Object object;
int *hpos, *vpos, *x, *y;
int right_p;