{
dpyinfo->grabbed &= ~(1 << event.xbutton.button);
popup_activated_flag = 0;
+#ifdef USE_MOTIF /* Pretending that the event came from a
+ Btn1Down seems the only way to convince Motif to
+ activate its callbacks; setting the XmNmenuPost
+ isn't working. --marcus@sysc.pdx.edu. */
+ event.xbutton.button = 1;
+#endif
}
/* If the user presses a key, deactivate the menu.
The user is likely to do that if we get wedged. */
/* F is the frame the menu is for.
X and Y are the frame-relative specified position,
relative to the inside upper left corner of the frame F.
- FOR_CLICK if this menu was invoked for a mouse click.
+ FOR_CLICK is nonzero if this menu was invoked for a mouse click.
KEYMAPS is 1 if this menu was specified with keymaps;
in that case, we return a list containing the chosen item's value
and perhaps also the pane's prefix.
dummy.send_event = 0;
dummy.display = FRAME_X_DISPLAY (f);
dummy.time = CurrentTime;
- dummy.button = 0;
dummy.root = FRAME_X_DISPLAY_INFO (f)->root_window;
dummy.window = dummy.root;
dummy.subwindow = dummy.root;
dummy.y_root = y;
dummy.x = x;
dummy.y = y;
+ dummy.state = (FRAME_X_DISPLAY_INFO (f)->grabbed >> 1) * Button1Mask;
+ dummy.button = 0;
+ for (i = 0; i < 5; i++)
+ if (FRAME_X_DISPLAY_INFO (f)->grabbed & (1 << i))
+ dummy.button = i;
/* Don't allow any geometry request from the user. */
XtSetArg (av[ac], XtNgeometry, 0); ac++;