int win_x, win_y;
Window root, child;
unsigned pmask;
+ int min_x, min_y, max_x, max_y = -1;
/* User-specified position? */
left = Fcdr (Fassq (Qleft, parms));
if ((!INTEGERP (left) && !INTEGERP (right))
|| (!INTEGERP (top) && !INTEGERP (bottom)))
{
+ Lisp_Object frame, attributes, monitor, geometry;
+
block_input ();
XQueryPointer (FRAME_X_DISPLAY (f), FRAME_DISPLAY_INFO (f)->root_window,
&root, &child, root_x, root_y, &win_x, &win_y, &pmask);
unblock_input ();
+
+ XSETFRAME(frame, f);
+ attributes = Fx_display_monitor_attributes_list (frame);
+
+ /* Try to determine the monitor where the mouse pointer is and
+ its geometry. See bug#22549. */
+ while (CONSP (attributes))
+ {
+ monitor = XCAR (attributes);
+ geometry = Fassq (Qgeometry, monitor);
+ if (CONSP (geometry))
+ {
+ min_x = XINT (Fnth (make_number (1), geometry));
+ min_y = XINT (Fnth (make_number (2), geometry));
+ max_x = min_x + XINT (Fnth (make_number (3), geometry));
+ max_y = min_y + XINT (Fnth (make_number (4), geometry));
+ if (min_x <= *root_x && *root_x < max_x
+ && min_y <= *root_y && *root_y < max_y)
+ {
+ break;
+ }
+ max_y = -1;
+ }
+
+ attributes = XCDR (attributes);
+ }
+ }
+
+ /* It was not possible to determine the monitor's geometry, so we
+ assign some sane defaults here: */
+ if ( max_y < 0 )
+ {
+ min_x = 0;
+ min_y = 0;
+ max_x = x_display_pixel_width (FRAME_DISPLAY_INFO (f));
+ max_y = x_display_pixel_height (FRAME_DISPLAY_INFO (f));
}
if (INTEGERP (top))
*root_y = XINT (top);
else if (INTEGERP (bottom))
*root_y = XINT (bottom) - height;
- else if (*root_y + XINT (dy) <= 0)
- *root_y = 0; /* Can happen for negative dy */
- else if (*root_y + XINT (dy) + height
- <= x_display_pixel_height (FRAME_DISPLAY_INFO (f)))
+ else if (*root_y + XINT (dy) <= min_y)
+ *root_y = min_y; /* Can happen for negative dy */
+ else if (*root_y + XINT (dy) + height <= max_y)
/* It fits below the pointer */
*root_y += XINT (dy);
- else if (height + XINT (dy) <= *root_y)
+ else if (height + XINT (dy) + min_y <= *root_y)
/* It fits above the pointer. */
*root_y -= height + XINT (dy);
else
/* Put it on the top. */
- *root_y = 0;
+ *root_y = min_y;
if (INTEGERP (left))
*root_x = XINT (left);
else if (INTEGERP (right))
*root_x = XINT (right) - width;
- else if (*root_x + XINT (dx) <= 0)
+ else if (*root_x + XINT (dx) <= min_x)
*root_x = 0; /* Can happen for negative dx */
- else if (*root_x + XINT (dx) + width
- <= x_display_pixel_width (FRAME_DISPLAY_INFO (f)))
+ else if (*root_x + XINT (dx) + width <= max_x)
/* It fits to the right of the pointer. */
*root_x += XINT (dx);
- else if (width + XINT (dx) <= *root_x)
+ else if (width + XINT (dx) + min_x <= *root_x)
/* It fits to the left of the pointer. */
*root_x -= width + XINT (dx);
else
- /* Put it left-justified on the screen--it ought to fit that way. */
- *root_x = 0;
+ /* Put it left justified on the screen -- it ought to fit that way. */
+ *root_x = min_x;
}