debug_method_add (w, "same window start");
#endif
- /* If there's a scroll margin, we must try to scroll, in case
- point is now in the scroll margin. */
- if (scroll_margin > 0)
- goto try_to_scroll;
-
/* Try to redisplay starting at same place as before.
If point has not moved off frame, accept the results. */
if (!current_matrix_up_to_date_p
{
int this_scroll_margin;
- this_scroll_margin = max (0, scroll_margin);
- this_scroll_margin = min (this_scroll_margin, WINDOW_TOTAL_LINES (w) / 4);
- this_scroll_margin *= FRAME_LINE_HEIGHT (it.f);
+ if (scroll_margin > 0)
+ {
+ this_scroll_margin = min (scroll_margin, WINDOW_TOTAL_LINES (w) / 4);
+ this_scroll_margin *= FRAME_LINE_HEIGHT (f);
+ }
+ else
+ this_scroll_margin = 0;
if ((w->cursor.y >= 0 /* not vscrolled */
&& w->cursor.y < this_scroll_margin
seems to give wrong results. We don't want to recenter
when the last line is partly visible, we want to allow
that case to be handled in the usual way. */
- || (w->cursor.y + 1) > it.last_visible_y)
+ || w->cursor.y > it.last_visible_y - this_scroll_margin - 1)
{
w->cursor.vpos = -1;
clear_glyph_matrix (w->desired_matrix);