int dest_x, dest_y, overlay_p;
{
CGContextRef context;
- CGFloat port_height = FRAME_PIXEL_HEIGHT (f);
- CGRect dest_rect = mac_rect_make (f, dest_x, dest_y, width, height);
+ CGRect dest_rect, bounds;
context = mac_begin_cg_clip (f, gc);
+ dest_rect = mac_rect_make (f, dest_x, dest_y, width, height);
+ bounds = mac_rect_make (f, dest_x - src_x, dest_y - src_y,
+ CGImageGetWidth (image), CGImageGetHeight (image));
if (!overlay_p)
{
CG_SET_FILL_COLOR_WITH_GC_BACKGROUND (context, gc);
CGContextFillRect (context, dest_rect);
}
CGContextClipToRect (context, dest_rect);
+ CGContextTranslateCTM (context,
+ CGRectGetMinX (bounds), CGRectGetMaxY (bounds));
CGContextScaleCTM (context, 1, -1);
- CGContextTranslateCTM (context, 0, -port_height);
if (CGImageIsMask (image))
CG_SET_FILL_COLOR_WITH_GC_FOREGROUND (context, gc);
- CGContextDrawImage (context,
- mac_rect_make (f, dest_x - src_x,
- port_height - (dest_y - src_y
- + CGImageGetHeight (image)),
- CGImageGetWidth (image),
- CGImageGetHeight (image)),
- image);
+ bounds.origin = CGPointZero;
+ CGContextDrawImage (context, bounds, image);
mac_end_cg_clip (f);
}