/* See whether the pattern is anchored. */
anchored_start = (bufp->buffer[0] == begline);
- gl_state.object = re_match_object; /* Used by SYNTAX_TABLE_BYTE_TO_CHAR. */
- {
- ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (startpos);
-
- SETUP_SYNTAX_TABLE_FOR_OBJECT (re_match_object, charpos, 1);
- }
+ SETUP_SYNTAX_TABLE_FOR_OBJECT (re_match_object, startpos, 1);
/* Loop through the string, looking for a place to start matching. */
for (;;)
{
ptrdiff_t result;
- ptrdiff_t charpos;
- gl_state.object = re_match_object; /* Used by SYNTAX_TABLE_BYTE_TO_CHAR. */
- charpos = SYNTAX_TABLE_BYTE_TO_CHAR (pos);
- SETUP_SYNTAX_TABLE_FOR_OBJECT (re_match_object, charpos, 1);
+ SETUP_SYNTAX_TABLE_FOR_OBJECT (re_match_object, pos, 1);
result = re_match_2_internal (bufp, (re_char *) string1, size1,
(re_char *) string2, size2,
/* Same as above, but in OBJECT. If OBJECT is nil, use current buffer.
If it is t (which is only used in fast_c_string_match_ignore_case),
- ignore properties altogether. */
+ ignore properties altogether.
+ FROMBYTE is an regexp-byteoffset. */
void
SETUP_SYNTAX_TABLE_FOR_OBJECT (Lisp_Object object,
- ptrdiff_t from, ptrdiff_t count)
+ ptrdiff_t frombyte, ptrdiff_t count)
{
SETUP_BUFFER_SYNTAX_TABLE ();
gl_state.object = object;
+ ptrdiff_t from = SYNTAX_TABLE_BYTE_TO_CHAR (frombyte);
if (BUFFERP (gl_state.object))
{
struct buffer *buf = XBUFFER (gl_state.object);