directionality, and regions that begin and end in text of the
same directionality. */
it.bidi_p = false;
- void *it2data = NULL;
- struct it it2;
- SAVE_IT (it2, it, it2data);
int move_op = MOVE_TO_POS | MOVE_TO_Y;
int to_x = -1;
if (!NILP (x_limit))
{
+ it.last_visible_x = max_x;
/* Actually, we never want move_it_to stop at to_x. But to make
sure that move_it_in_display_line_to always moves far enough,
we set to_x to INT_MAX and specify MOVE_TO_X. */
to_x = INT_MAX;
}
+ void *it2data = NULL;
+ struct it it2;
+ SAVE_IT (it2, it, it2data);
+
x = move_it_to (&it, end, to_x, max_y, -1, move_op);
/* We could have a display property at END, in which case asking