#define CONSIDER(CHARPOS, BYTEPOS) \
{ \
ptrdiff_t this_charpos = (CHARPOS); \
- bool changed = 0; \
+ bool changed = false; \
\
if (this_charpos == charpos) \
{ \
{ \
best_above = this_charpos; \
best_above_byte = (BYTEPOS); \
- changed = 1; \
+ changed = true; \
} \
} \
else if (this_charpos > best_below) \
{ \
best_below = this_charpos; \
best_below_byte = (BYTEPOS); \
- changed = 1; \
+ changed = true; \
} \
\
if (changed) \
CHECK_TYPE (MARKERP (x), Qmarkerp, x);
}
+/* When converting bytes from/to chars, we look through the list of
+ markers to try and find a good starting point (since markers keep
+ track of both bytepos and charpos at the same time).
+ But if there are many markers, it can take too much time to find a "good"
+ marker from which to start. Worse yet: if it takes a long time and we end
+ up finding a nearby markers, we won't add a new marker to cache this
+ result, so next time around we'll have to go through this same long list
+ to (re)find this best marker. So the further down the list of
+ markers we go, the less demanding we are w.r.t what is a good marker.
+
+ The previous code used INITIAL=50 and INCREMENT=0 and this lead to
+ really poor performance when there are many markers.
+ I haven't tried to tweak INITIAL, but experiments on my trusty Thinkpad
+ T61 using various artificial test cases seem to suggest that INCREMENT=50
+ might be "the best compromise": it significantly improved the
+ worst case and it was rarely slower and never by much.
+
+ The asymptotic behavior is still poor, tho, so in largish buffers with many
+ overlays (e.g. 300KB and 30K overlays), it can still be a bottlneck. */
+#define BYTECHAR_DISTANCE_INITIAL 50
+#define BYTECHAR_DISTANCE_INCREMENT 50
+
/* Return the byte position corresponding to CHARPOS in B. */
ptrdiff_t
struct Lisp_Marker *tail;
ptrdiff_t best_above, best_above_byte;
ptrdiff_t best_below, best_below_byte;
+ ptrdiff_t distance = BYTECHAR_DISTANCE_INITIAL;
eassert (BUF_BEG (b) <= charpos && charpos <= BUF_Z (b));
/* If we are down to a range of 50 chars,
don't bother checking any other markers;
scan the intervening chars directly now. */
- if (best_above - best_below < 50)
+ if (best_above - charpos < distance
+ || charpos - best_below < distance)
break;
+ else
+ distance += BYTECHAR_DISTANCE_INCREMENT;
}
/* We get here if we did not exactly hit one of the known places.
#define CONSIDER(BYTEPOS, CHARPOS) \
{ \
ptrdiff_t this_bytepos = (BYTEPOS); \
- int changed = 0; \
+ int changed = false; \
\
if (this_bytepos == bytepos) \
{ \
{ \
best_above = (CHARPOS); \
best_above_byte = this_bytepos; \
- changed = 1; \
+ changed = true; \
} \
} \
else if (this_bytepos > best_below_byte) \
{ \
best_below = (CHARPOS); \
best_below_byte = this_bytepos; \
- changed = 1; \
+ changed = true; \
} \
\
if (changed) \
struct Lisp_Marker *tail;
ptrdiff_t best_above, best_above_byte;
ptrdiff_t best_below, best_below_byte;
+ ptrdiff_t distance = BYTECHAR_DISTANCE_INITIAL;
eassert (BUF_BEG_BYTE (b) <= bytepos && bytepos <= BUF_Z_BYTE (b));
/* If we are down to a range of 50 chars,
don't bother checking any other markers;
scan the intervening chars directly now. */
- if (best_above - best_below < 50)
+ if (best_above - bytepos < distance
+ || bytepos - best_below < distance)
break;
+ else
+ distance += BYTECHAR_DISTANCE_INCREMENT;
}
/* We get here if we did not exactly hit one of the known places.
ptrdiff_t
verify_bytepos (ptrdiff_t charpos)
{
- ptrdiff_t below = 1;
- ptrdiff_t below_byte = 1;
+ ptrdiff_t below = BEG;
+ ptrdiff_t below_byte = BYTE_BEG;
while (below != charpos)
{