if (inmenubar > 0)
return 1;
-
/* If we only want to precompute equivalent key bindings (which we
don't even do any more anyway), stop here. */
if (notreal)
&& !(SYMBOLP (def) && EQ (tem, XSYMBOL (def)->function))))
keys = Qnil;
}
-
+
if (NILP (keys))
keys = Fwhere_is_internal (def, Qnil, Qt, Qnil, Qnil);
-
+
if (!NILP (keys))
{
tem = Fkey_description (keys, Qnil);
/* If we have an equivalent key binding, use that. */
ASET (item_properties, ITEM_PROPERTY_KEYEQ, keyeq);
- }
+ }
/* Include this when menu help is implemented.
tem = XVECTOR (item_properties)->contents[ITEM_PROPERTY_HELP];