;;; Algorithm:
;;; 1. Never use frames that have dedicated windows in them---it is bad to
;;; destroy dedicated windows.
-;;; 2. If A and B are in the same frame but C's frame is different--- use one
-;;; frame for A and B and use a separate frame for C.
+;;; 2. If A and B are in the same frame but C's frame is different---use one
+;;; frame for A and B, and use a separate frame for C.
;;; 3. If C's frame is non-existent, then: if the first suitable
-;;; non-dedicated frame is different from A&B's, then use it for C.
-;;; Otherwise, put A,B, and C in one frame.
-;;; 4. If buffers A, B, C are is separate frames, use them to display these
+;;; non-dedicated frame is different from A&B's, then use it for C.
+;;; Otherwise, put A, B, and C in one frame.
+;;; 4. If buffers A, B, C are in separate frames, use them to display these
;;; buffers.
;; Skip dedicated or iconified frames.