Adjust phys_cursor.x to be relative to window box, rather than
text area before checking -- to ensure cursor is redrawn when
exposing window.
Note: This also fixes a similar (older) bug if display margins
are present.
cursor_glyph = get_phys_cursor_glyph (w);
if (cursor_glyph)
{
- cr.x = w->phys_cursor.x;
+ /* r is relative to W's box, but w->phys_cursor.x is relative
+ to left edge of W's TEXT area. Adjust it. */
+ cr.x = window_box_left_offset (w, TEXT_AREA) + w->phys_cursor.x;
cr.y = w->phys_cursor.y;
cr.width = cursor_glyph->pixel_width;
cr.height = w->phys_cursor_height;