;; probably want to use different bindings in that case.
;;;###autoload
-(defun windmove-default-keybindings (&optional modifier)
+(defun windmove-default-keybindings (&optional modifiers)
"Set up keybindings for `windmove'.
-Keybindings are of the form MODIFIER-{left,right,up,down}.
-Default MODIFIER is `shift'."
+Keybindings are of the form MODIFIERS-{left,right,up,down},
+where MODIFIERS is either a list of modifiers or a single modifier.
+Default value of MODIFIERS is `shift'."
(interactive)
- (unless modifier (setq modifier 'shift))
- (global-set-key (vector (list modifier 'left)) 'windmove-left)
- (global-set-key (vector (list modifier 'right)) 'windmove-right)
- (global-set-key (vector (list modifier 'up)) 'windmove-up)
- (global-set-key (vector (list modifier 'down)) 'windmove-down))
+ (unless modifiers (setq modifiers 'shift))
+ (unless (listp modifiers) (setq modifiers (list modifiers)))
+ (global-set-key (vector (append modifiers '(left))) 'windmove-left)
+ (global-set-key (vector (append modifiers '(right))) 'windmove-right)
+ (global-set-key (vector (append modifiers '(up))) 'windmove-up)
+ (global-set-key (vector (append modifiers '(down))) 'windmove-down))
(provide 'windmove)