/* macOS doesn't set any environment variables for the locale when run
from the GUI. Get the locale from the OS and set LANG. */
{
- NSLocale *locale = [NSLocale currentLocale];
-
NSTRACE ("ns_init_locale");
- /* If we were run from a terminal then assume an unset LANG variable
- is intentional and don't try to "fix" it. */
- if (!isatty (STDIN_FILENO))
+ /* Either use LANG, if set, or try to construct LANG from
+ NSLocale. */
+ const char *lang = getenv ("LANG");
+ if (lang == NULL || *lang == 0)
{
- char *oldLocale = setlocale (LC_ALL, NULL);
- /* It seems macOS should probably use UTF-8 everywhere.
- 'localeIdentifier' does not specify the encoding, and I can't
- find any way to get the OS to tell us which encoding to use,
- so hard-code '.UTF-8'. */
- NSString *localeID = [NSString stringWithFormat:@"%@.UTF-8",
- [locale localeIdentifier]];
-
- /* Check the locale ID is valid and if so set LANG, but not if
- it is already set. */
- if (setlocale (LC_ALL, [localeID UTF8String]))
- setenv("LANG", [localeID UTF8String], 0);
+ const NSLocale *locale = [NSLocale currentLocale];
+ const NSString *localeID = [NSString stringWithFormat:@"%@.UTF-8",
+ [locale localeIdentifier]];
+ lang = [localeID UTF8String];
+ }
- setlocale (LC_ALL, oldLocale);
+ /* Check if LANG can be used for initializing the locale. If not,
+ use a default setting. Note that Emacs' main will undo the
+ setlocale below, initializing the locale from the
+ environment. */
+ if (setlocale (LC_ALL, lang) == NULL)
+ {
+ const char *const default_lang = "en_US.UTF-8";
+ fprintf (stderr, "LANG=%s cannot be used, using %s instead.\n",
+ lang, default_lang);
+ lang = default_lang;
}
+
+ setenv ("LANG", lang, 1);
}