A sequential implementation of the Unicode Bidirectional algorithm,
(UBA) as per UAX#9, a part of the Unicode Standard.
- Unlike the reference and most other implementations, this one is
- designed to be called once for every character in the buffer or
- string.
+ Unlike the Reference Implementation and most other implementations,
+ this one is designed to be called once for every character in the
+ buffer or string. That way, we can leave intact the design of the
+ Emacs display engine, whereby an iterator object is used to
+ traverse buffer or string text character by character, and generate
+ the necessary data for displaying each character in 'struct glyph'
+ objects. (See xdisp.c for the details of that iteration.) The
+ functions on this file replace the original linear iteration in the
+ logical order of the text with a non-linear iteration in the visual
+ order, i.e. in the order characters should be shown on display.
The main entry point is bidi_move_to_visually_next. Each time it
is called, it finds the next character in the visual order, and
A note about references to UAX#9 rules: if the reference says
something like "X9/Retaining", it means that you need to refer to
rule X9 and to its modifications described in the "Implementation
- Notes" section of UAX#9, under "Retaining Format Codes". */
+ Notes" section of UAX#9, under "Retaining Format Codes".
+
+ Here's the overview of the design of the reordering engine
+ implemented by this file.
+
+ Basic implementation structure
+ ------------------------------
+
+ The sequential processing steps described by UAX#9 are implemented
+ as recursive levels of processing, all of which examine the next
+ character in the logical order. This hierarchy of processing looks
+ as follows, from the innermost (deepest) to the outermost level,
+ omitting some subroutines used by each level:
+
+ bidi_fetch_char -- fetch next character
+ bidi_resolve_explicit -- resolve explicit levels and directions
+ bidi_resolve_weak -- resolve weak types
+ bidi_resolve_neutral -- resolve neutral types
+ bidi_level_of_next_char -- resolve implicit levels
+
+ Each level calls the level below it, and works on the result
+ returned by the lower level, including all of its sub-levels.
+
+ Unlike all the levels below it, bidi_level_of_next_char can return
+ the information about either the next or previous character in the
+ logical order, depending on the current direction of scanning the
+ buffer or string. For the next character, it calls all the levels
+ below it; for the previous character, it uses the cache, described
+ below.
+
+ Thus, the result of calling bidi_level_of_next_char is the resolved
+ level of the next or the previous character in the logical order.
+ Based on this information, the function bidi_move_to_visually_next
+ finds the next character in the visual order and updates the
+ direction in which the buffer is scanned, either forward or
+ backward, to find the next character to be displayed. (Text is
+ scanned backwards when it needs to be reversed for display, i.e. if
+ the visual order is the inverse of the logical order.) This
+ implements the last, reordering steps of the UBA, by successively
+ calling bidi_level_of_next_char until the character of the required
+ embedding level is found; the scan direction is dynamically updated
+ as a side effect. See the commentary before the 'while' loop in
+ bidi_move_to_visually_next, for the details.
+
+ Fetching characters
+ -------------------
+
+ In a nutshell, fetching the next character boils down to calling
+ STRING_CHAR_AND_LENGTH, passing it the address of a buffer or
+ string position. See bidi_fetch_char. However, if the next
+ character is "covered" by a display property of some kind,
+ bidi_fetch_char returns the u+FFFC "object replacement character"
+ that represents the entire run of text covered by the display
+ property. (The ch_len and nchars members of 'struct bidi_it'
+ reflect the length in bytes and characters of that text.) This is
+ so we reorder text on both sides of the display property as
+ appropriate for an image or embedded string. Similarly, text
+ covered by a display spec of the form '(space ...)', is replaced
+ with the u+2029 paragraph separator character, so such display
+ specs produce the same effect as a TAB under UBA. Both these
+ special characters are not actually displayed -- the display
+ property is displayed instead -- but just used to compute the
+ embedding level of the surrounding text so as to produce the
+ required effect.
+
+ Bidi iterator states
+ --------------------
+
+ The UBA is highly context dependent in some of its parts,
+ i.e. results of processing a character can generally depend on
+ characters very far away. The UAX#9 description of the UBA
+ prescribes a stateful processing of each character, whereby the
+ results of this processing depend on various state variables, such
+ as the current embedding level, level stack, and directional
+ override status. In addition, the UAX#9 description includes many
+ passages like this (from rule W2 in this case):
+
+ Search backward from each instance of a European number until the
+ first strong type (R, L, AL, or sos) is found. If an AL is found,
+ change the type of the European number to Arabic number.
+
+ To support this, we use a bidi iterator object, 'struct bidi_it',
+ which is a sub-structure of 'struct it' used by xdisp.c (see
+ dispextern.h for the definition of both of these structures). The
+ bidi iterator holds the entire state of the iteration required by
+ the UBA, and is updated as the text is traversed. In particular,
+ the embedding level of the current character being resolved is
+ recorded in the iterator state. To avoid costly searches backward
+ in support of rules like W2 above, the necessary character types
+ are also recorded in the iterator state as they are found during
+ the forward scan, and then used when such rules need to be applied.
+ (Forward scans cannot be avoided in this way; they need to be
+ performed at least once, and the results recorded in the iterator
+ state, to be reused until the forward scan oversteps the recorded
+ position.)
+
+ In this manner, the iterator state acts as a mini-cache of
+ contextual information required for resolving the level of the
+ current character by various UBA rules.
+
+ Caching of bidi iterator states
+ -------------------------------
+
+ As described above, the reordering engine uses the information
+ recorded in the bidi iterator state in order to resolve the
+ embedding level of the current character. When the reordering
+ engine needs to process the next character in the logical order, it
+ fetches it and applies to it all the UBA levels, updating the
+ iterator state as it goes. But when the buffer or string is
+ scanned backwards, i.e. in the reverse order of buffer/string
+ positions, the scanned characters were already processed during the
+ preceding forward scan (see bidi_find_other_level_edge). To avoid
+ costly re-processing of characters that were already processed
+ during the forward scan, the iterator states computed while
+ scanning forward are cached.
+
+ The cache is just a linear array of 'struct bidi_it' objects, which
+ is dynamically allocated and reallocated as needed, since the size
+ of the cache depends on the text being processed. We only need the
+ cache while processing embedded levels higher than the base
+ paragraph embedding level, because these higher levels require
+ changes in scan direction. Therefore, as soon as we are back to
+ the base embedding level, we can free the cache; see the calls to
+ bidi_cache_reset and bidi_cache_shrink, for the conditions to do
+ this.
+
+ The cache maintains the index of the next unused cache slot -- this
+ is where the next iterator state will be cached. The function
+ bidi_cache_iterator_state saves an instance of the state in the
+ cache and increments the unused slot index. The companion function
+ bidi_cache_find looks up a cached state that corresponds to a given
+ buffer/string position. All of the cached states must correspond
+ 1:1 to the buffer or string region whose processing they reflect;
+ bidi.c will abort if it finds cache slots that violate this 1:1
+ correspondence.
+
+ When the parent iterator 'struct it' is pushed (see push_it in
+ xdisp.c) to pause the current iteration and start iterating over a
+ different object (e.g., a 'display' string that covers some buffer
+ text), the bidi iterator cache needs to be "pushed" as well, so
+ that a new empty cache could be used while iterating over the new
+ object. Later, when the new object is exhausted, and xdisp.c calls
+ pop_it, we need to "pop" the bidi cache as well and return to the
+ original cache. See bidi_push_it and bidi_pop_it for how this is
+ done.
+
+ Some functions of the display engine save copies of 'struct it' in
+ local variables, and restore them later. For examples, see
+ pos_visible_p and move_it_in_display_line_to in xdisp.c, and
+ window_scroll_pixel_based in window.c. When this happens, we need
+ to save and restore the bidi cache as well, because conceptually
+ the cache is part of the 'struct it' state, and needs to be in
+ perfect sync with the portion of the buffer/string that is being
+ processed. This saving and restoring of the cache state is handled
+ by bidi_shelve_cache and bidi_unshelve_cache, and the helper macros
+ SAVE_IT and RESTORE_IT defined on xdisp.c.
+
+ Note that, because reordering is implemented below the level in
+ xdisp.c that breaks glyphs into screen lines, we are violating
+ paragraph 3.4 of UAX#9. which mandates that line breaking shall be
+ done before reordering each screen line separately. However,
+ following UAX#9 to the letter in this matter goes against the basic
+ design of the Emacs display engine, and so we choose here this
+ minor deviation from the UBA letter in preference to redesign of
+ the display engine. The effect of this is only seen in continued
+ lines that are broken into screen lines in the middle of a run
+ whose direction is opposite to the paragraph's base direction.
+
+ Important design and implementation note: when the code needs to
+ scan far ahead, be sure to avoid such scans as much as possible
+ when the buffer/string doesn't contain any RTL characters. Users
+ of left-to-right scripts will never forgive you if you introduce
+ some slow-down due to bidi in situations that don't involve any
+ bidirectional text. See the large comment near the beginning of
+ bidi_resolve_neutral, for one situation where such shortcut was
+ necessary. */
#include <config.h>
#include <stdio.h>