static int w32_unicode_gui;
+static bool w32_selection_dialog_open;
+
/* From w32menu.c */
int menubar_in_use = 0;
update_rect.left, update_rect.top,
update_rect.right, update_rect.bottom));
#endif
+ /* Under double-buffering, update the frame from the back
+ buffer, to prevent a "ghost" of the selection dialog to
+ be left on display while the user selects in the dialog. */
+ if (w32_selection_dialog_open
+ && !w32_disable_double_buffering
+ && FRAME_OUTPUT_DATA (f)->paint_dc)
+ BitBlt (FRAME_OUTPUT_DATA (f)->paint_buffer_handle,
+ 0, 0, FRAME_PIXEL_WIDTH (f), FRAME_PIXEL_HEIGHT (f),
+ FRAME_OUTPUT_DATA (f)->paint_dc, 0, 0, SRCCOPY);
+
EndPaint (hwnd, &paintStruct);
leave_crit ();
{
Lisp_Object frames, frame;
+ /* Indicate to w32_wnd_proc that the selection dialog is about to be
+ open (or was closed, if IN_PROGRESS is nil). */
+ if (!w32_disable_double_buffering)
+ {
+ enter_crit ();
+ w32_selection_dialog_open = !NILP (in_progress);
+ leave_crit ();
+ }
+
/* Don't let frames in `above' z-group obscure dialog windows. */
FOR_EACH_FRAME (frames, frame)
{