+2014-09-13 Eli Zaretskii <eliz@gnu.org>
+
+ * sound.c (Fplay_sound_internal): Encode the sound file name in
+ the ANSI codepage. Expand it against data-directory, as per docs,
+ not against the current directory. No need to make a local copy
+ of the file name; pass the encoded file name directly to
+ do_play_sound. (Bug#18463)
+
+ * w32.c (ansi_encode_filename): If w32_get_short_filename returns
+ NULL, and the file name is not encodable in ANSI codepage, return
+ the string with "?" replacement characters, which will fail the
+ caller. This avoids returning a random value in that case.
+
2014-09-11 Martin Rudalics <rudalics@gmx.at>
* window.c (Fresize_mini_window_internal): Set w->total_lines
#include <limits.h>
#include <windows.h>
#include <mmsystem.h>
+
+#include "coding.h"
+#include "w32.h"
/* END: Windows Specific Includes */
#endif /* WINDOWSNT */
struct gcpro gcpro1, gcpro2;
Lisp_Object args[2];
#else /* WINDOWSNT */
- int len = 0;
- Lisp_Object lo_file = {0};
- char * psz_file = NULL;
+ Lisp_Object lo_file;
unsigned long ui_volume_tmp = UINT_MAX;
unsigned long ui_volume = UINT_MAX;
#endif /* WINDOWSNT */
#else /* WINDOWSNT */
- lo_file = Fexpand_file_name (attrs[SOUND_FILE], Qnil);
- len = XSTRING (lo_file)->size;
- psz_file = alloca (len + 1);
- strcpy (psz_file, XSTRING (lo_file)->data);
+ lo_file = Fexpand_file_name (attrs[SOUND_FILE], Vdata_directory);
+ lo_file = ENCODE_FILE (lo_file);
+ /* Since UNICOWS.DLL includes only a stub for mciSendStringW, we
+ need to encode the file in the ANSI codepage. */
+ lo_file = ansi_encode_filename (lo_file);
if (INTEGERP (attrs[SOUND_VOLUME]))
{
ui_volume_tmp = XFASTINT (attrs[SOUND_VOLUME]);
{
ui_volume = ui_volume_tmp * (UINT_MAX / 100);
}
- do_play_sound (psz_file, ui_volume);
+ do_play_sound (SDATA (lo_file), ui_volume);
#endif /* WINDOWSNT */
dostounix_filename (shortname);
encoded_filename = build_string (shortname);
}
+ else
+ encoded_filename = build_unibyte_string (fname);
}
else
encoded_filename = build_unibyte_string (fname);